Comments
Minnesota, USABluekandy5 months ago
  • Updated "RTA Courses" category to "Individual Courses (RTA)" to better define the category—it remains under Full Game to mirror a full game of an individual course timed externally. Score/time attack (internal counters/times) on courses will remain under Levels.

  • Updated Mt. Snow category RTA timing start, as per below. Both runs on the leaderboard have been retimed to reflect this change.

——You can use a completed save file to attempt this category, just walk back over to the gate and follow the RTA timing below. You can also use a file that is still "gold badge" meaning your progress was saved without beating the Snow King (i.e., if you reset during an attempt)—in this case, you will be put right outside the gate on starting your save.

RTA Timing (NOTE—Updated 11/26/2023):

  • Timing starts on the input for selecting "Yes" on the pop-up that says "Are You Ready?" at the talking gate to Mt. Snow.
  • Timing ends on the ball going into the hole on Mt. Snow hole 9.
Minnesota, USABluekandy1 year ago

"RTA Courses" is the category (with drop-down menu to select which course) for playing 18 holes as fast as possible

Minnesota, USABluekandy2 years ago

DLC record to beat updated to 1:19:28

However, I have decided to end this bounty on my side due to lack of overall activity toward it. Runner ddeeffgg has made fantastic strides and managed to nab the No DLC WR bounty for $550, which has been paid out as of 5/4/22. The other half of the bounty will go unclaimed and invalid from here on out, subject to change should activity ramp up in the future.

Thanks for those who did participate and bettered their gameplay through speedruns! I loved seeing you push yourselves :)

Minnesota, USABluekandy2 years ago

Since discovering the second iteration fixed shift, the community (thanks ddeeffgg, Friskiest, Mrs. Chippy and others) has fully shelled out all mishit patterns in the first iteration of a course. There are four possible seeds to know every hole's tee shot's accuracy within a certain range (i.e., roughly 1/4 of the width of the red zone/risk area at full power) based on the mishit you get on the first hole's tee shot. We do not have a comprehensive or easily accessible way to learn how second shot accuracies work, though we believe they will likely mirror v1.1.0 where they were determined by a ) pin location, b ) landing area radius, and c ) surface type of the ball's lie. Thus, it's unlikely without many hours of tiresome work that we can put together a visual guide with consistent second shots based on seed + pin location + landing spot. Good grief, what a task that would be lol.

The guide has been posted! Note that it is single line per seed, and we have a notepad-friendly compact version pinned in the #routing channel in the Discord. These mishit patterns are only present in v4.0.0, which is the quasi-final update to the game.

Definitely a game changer for course speedrunning in score attack :)

Minnesota, USABluekandy2 years ago

As of this week, it was found that since v1.1 of the game removed deterministic accuracy, we finally have figured out somewhat how the accuracy mechanic functions now. We're able to say that the accuracy on teeshots and possibly second shots in some scenarios depends fully on stroke count and the iteration of the course you're on. By iteration, I mean how many times you've "restarted from hole 1" after first entering the course.

Every single iteration of a course has the same pattern attributed to it. The notes on the first iteration patterns will be refined and posted as a concise guide here on src/mgsr under guides, once finished. Third iteration and after seem to be relatively unimportant as they offer nothing significant for the amount of time spent to get to them, nor are any good for score attack records.

The weirdness comes from the second iteration, aka restarting from hole 1 once. This costs about 6.5 seconds and does the following: EVERY single teeshot will have the hardest left mishit (right if playing as a lefty), EVERY second shot will have the furthest right mishit, and the third shots will all have some left mishit that is mostly unimportant. The importance of this is that a hard left mishit also maximizes distance, which means that some shortcuts barely possible before are now 100% accessible given good weather. Provided you know exactly how to play a given wind direction with your shot's lie and the known mishit on the frame of power you hit, you could hole out a significant number of times. Yeah, I know, this is utterly ridiculous lol.

I'm not really sure how to go about this on the leaderboard altogether, as a lot of people have worked hard with the presumably random accuracy in mind. For All Courses, it functions as a safety method as using it on all 6 courses will basically eliminate chances of WR already without holing out 12-15 times. For All Birdies, it provides significant timesaves and possibly requires a reroute for playing from Bonny front tees and Rookie tees of other courses. For Score/Time Attack, it could be worth having a column or other descriptor that delineates between this bug abuse and natural/risk mitigation play, as score attack records are bound to be beaten with this method eventually. Let me know your thoughts if you have any on the topic!

Friskiest likes this
Minnesota, USABluekandy2 years ago

Clarification on Par 3 course distinction (Amateur vs. Pro):

The average and best drive stats are enough information for a verifier to determine whether your submission is accurate or not (i.e., you will not be able to claim -28 on NDC Pro if your average drive in the screenshot is much shorter than the average yardage of NDC Pro—we'll know it was done on Amateur).

Minnesota, USABluekandy2 years ago

Update:

It has come to our attention that there is explicit evidence that a round on a course was done in Solo Challenge, which is when the stats show up after finishing the 18th hole and before the scorecard pops up. This only requires a single screenshot for proof!

Thus, accordingly, the game rules have been updated to reflect this opportunity. You now no longer need a capture card to submit a score attack or time attack record, whether it's your best round or a world record! All you need to do to submit your best rounds is include the image showing the stats page, like this example: https://cdn.discordapp.com/attachments/812813991658258512/945277880764616764/FKls_vaXsAIc_92.png Of course, we would love to see your full round if you have the capability to record it, and it would also still be cool to include a screenshot of the scorecard in addition to the stats page for information; however, neither are no longer necessary!

This will work for score or time attack submissions. For the lowest putts category, please also include the scorecard for verification.

If you don't know, we do host score and time attack recordkeeping here, which you can find by clicking the Leaderboards drop-down menu and going to Level Leaderboards or any of the levels in the list!

Minnesota, USABluekandy2 years ago

This is currently tracked under guides>The Japanese Individual Level Leaderboards, which is why it is not on SRC/kar. The centralized resource is good, even though there is a translation /language barrier and it may be difficult for some to submit to those boards as a result.

Minnesota, USABluekandy2 years ago

With this bounty going live, I wrote up an entire comprehensive guide to help learners who do better with text, including some screenshots for visual learners to reference! You can find it under guides above, or direct link here: https://www.speedrun.com/mgsr/guide/rz0nc

I also updated the resources tab with ready-made splits files for All Courses No DLC and DLC, just to help streamline the process for some.

marczeslaw11 likes this
Minnesota, USABluekandy2 years ago

Howdy friends,

I finished writing up a fully-fleshed out guide with tons of information and some supplementary screenshots (not to the degree of zooming in and circling specific things, but enough lol).

If you find you learn best through text, I hope this resource can benefit you alongside the announcement of the $1100 bounty (check the news post!).

You can find it under guides, or a direct link here: https://www.speedrun.com/mgsr/guide/rz0nc

Let me know in replies here if there's anything additional you'd like me to attempt to cover or clarify. Thanks!

Minnesota, USABluekandy2 years ago

Added new IL category for "Lowest Putts" on each course.

This is a special challenge to minimize the amount of putts counted on your final scoreboard for your standard round of 18 holes on a course in Solo Challenge.

You can see the rules (declaring unplayable is allowed!) and how the formatting works by viewing the rules for the category (visible on the leaderboards dropdown menu as "level leaderboards")

Minnesota, USABluekandy2 years ago

Leaderboard has been updated! The following are included:

Added new-game Full Game categories All Birdies (requires unlocking all courses, so moved Unlock All Courses to misc.) and All Medals (8-10+ hour category!)

Added misc. category for One-On-One-Putt (also new-game, pretty challenging!)

Moved v2 and v3 runs over to the misc. obsolete All Courses category for speedrun preservation. This is flexible to include future versions of the game if applicable, although motion runs will be lumped in with button runs with a note in their description of being run with motion.

Minnesota, USABluekandy2 years ago

v4.0 is confirmed to be the last free update for MG:SR (lmao). Due to past trends, i.e.,. Mario Maker 2, no future content is really expected at this time as of now. Thus, changes to SRC/mgsr are:

Changed All Courses and All Courses—Time Attack to have only "No DLC" and "DLC" categories [still have to move all courses v2 and v3 somewhere due to existing runs on those categories]

Added Shelltop Sanctuary (Amateur and Pro) as well as All-Star Summit to RTA Courses and Individual Levels.

To-do: gauge interest in speedruns of One-on-one-putt, Target Golf, and an absolutely dreadful "All Medals" run.

Minnesota, USABluekandy2 years ago

Howdy, with v3.0.0 of the game out, the following has been added:

v3.0.0 categories for All Courses and All Courses—Time Attack; Blustery Basin and Spiky Palms RTA Courses categories; Blustery Basin and Spiky Palms ILs. No new categories are anticipated off of other features, like the CPU difficulties, yet as they lack specific objectives for unlocking in-game progress.

2Sleepy2Ginger and xd_CAKE like this
Minnesota, USABluekandy2 years ago

WR to beat is now 49:58.69, as of 9/14/21. Good luck :)

Minnesota, USABluekandy2 years ago

A new-game+ category for Mt. Snow has been added as a full-game miscellaneous category (under misc.)! This is probably the most entertaining part of the story mode, and it also allows you to use any level Mii and any clubs. Strategy here exists in how you deal with Wario and Waluigi's shenanigans. The Snow King fight is a little blasé, so it is not included in this category. This is just a fun side project that is easy to set up due to the game's placement post-story mode completion.

Minnesota, USABluekandy2 years ago

Howdy speedfolks,

v2.0.0 is out! And is leaving a lot of us distraught. Unfortunately, Camelot has left us out to dry on the road, as the bandaid of deterministic accuracy has been ripped clean off. All accuracy is now completely random in every mode and seemingly not dependent on any controllable and/or environmental factors.

This means we are now seeing fully the effect mishits have in terms of distance variation. Hard left mishits with Superstar Bowser can result in over 30 yards overhit, while hard right mishits shunt the distance a fair amount (the diagonal top of the power meter is how this works).

Nonetheless, the leaderboards have been fully updated now and will support future courses added per version in terms of All Courses, All Courses—Time Attack, Speed Golf and IL categories. All of these categories in terms of New Donk City have been updated, so feel free to start trying runs! You might find it a lot more challenging if you depended on the known mishits (the guide has been marked as outdated, lol).

Minnesota, USABluekandy2 years ago

Game Rules have been updated to reflect this:

Regarding IL times/scores: IL categories allow for submissions that use the Switch video capture function (press and hold the capture button) to record the last 30 seconds of a submission that must include the following:

  • Last hole being played and finished
  • Ending scorecard visible showing hole order and score or time (record the last 30 seconds from when this is visible)

Submissions with only the Switch capture function as evidence will be limited to outside of the top 5 scores/times at the time of submitting to discourage any meaningful cheating.

Failfastfrank likes this
Minnesota, USABluekandy2 years ago

All Courses—Time Attack has been added as a full-game miscellaneous category! See the description above :)

Another note: plans for any full-game speedrun related to multiple courses in regards to DLC will likely be separated between DLC and no-DLC categories in the future. This change will probably not happen until all courses are released, so speedrunning new courses as they come out will be encouraged through Speed Golf and the IL leaderboards. Imagine the headache of All Courses but on every single game version... lol

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