Manticor5, are you ok with this run being at risk of removal still? Granted, it's obsolete due to your 8:27, for historical tracking for you?
Congratulations, the one and true, only one Hugh lol!
Great run, and that Lady Deathstrike loop is very hot! When I started this category for this board years ago (correction on my original message - Faust kicked off the overall board with the Genesis game), was hoping more people would eventually make their way to it, and I could watch runs of the game. Thank you for a great showcase and putting time into this, Logan!
Youtube VOD located here. Will submit again later:
Youtube VOD for the above located here. Will submit again later (src submission timed to 29:25, where my youtube vod title says 29:26 now. May edit title.):
VOD on youtube. Will submit again later:
This is absolutely beautiful! Thank you so much for this, FullMoon!
If I may ask for some slight correction to your YouTube description, Needleman definitely found the glitch, but BaconOmelette put in the time and did the work to identify how the skip works and perfected it across the various stages. Even going so far to identify that last stage skip to the credits.
So I like to give them both credit, and thus the "Needleman Glitch" used in the various "BaconOmelette Skips", if that's ok? I'm sure Bacon has to have seen this by now, but I'm definitely about to let him know. I haven't talked to Needleman in quite some time, but I hope he's well and should definitely be proud, too.
This is Amazing!!
I have to rewatch the current WR run, as it's been a long time since I seen it. That said, I think there's potential skips on the city stage and on the forge that I think no one does, but I've tried to show in some videos.
The city stage, in the 2nd area, I think there's two places to manipulate a flyer to shoot you so that you damage boost to a higher area. The first one right at the beginning of the stage I feel is an absolute run killer, but I still wonder if there's a time save there. The second one is after you climb the long vertical wall and get ready to jump to grapple points heading left - I think you can take a damage boost off the flying drone shot and get to the top of the building.
On the forge, in the area after the vertical "fire wall skip" and you're heading left (the room where you normally ride a platform left and watch out for furnaces), I think you can save time using the ceiling here and damage boosting off the furnaces to make it to the middle enemy platform.
Hopefully what I typed up above makes sense? Apologies for replying so late, but I'll see if I can dig up a vod for both of these.
We could dedicate a channel in the SegaCrew discord for Gargoyles though. We've done that for other games that don't have many runners, such as The Adventures of Batman and Robin and X-Men 2: Clone Wars.
Hi feos and Shime,
Awesome video here! To describe the clip I did if looking at your video, it was on the first ledge you ran off in the beginning of the room, where you shoulder charge->rolled past the enemy, then fell off the ledge. I air dived and clipped through the corner and fell down through the middle of the stage. My mind was blown when it happened, but I've never been able to reproduce it. I think your clip is way better and the way to go to optimize this section further.
Also to a question of yours feos, no we don't have a discord for Gargoyles, as the number of active runners has gone up and down over the years. Was hoping the Remaster would revive speedruns, but people get intimidated when they play it.
Hello to anyone that may read this. For history tracking and updates to the Spider-Man vs Kingpin Genesis run, making this post for some recent updates listed below:
-Normal Any% (GEN/MD) renamed to "Normal Warpless (GEN/MD)" Thanks to the Needleman08 Glitch, which in turn surfaced the BaconOmelette Skips, it's been discovered that you can skip the last boss fight against Kingpin by leveraging a setup, created by BaconOmelette, on the final level. The specific final level skip involves setting up Electro to kill Spider-Man, while grabbing a health pick up on the same frame Spider-Man is expected to die from an electric projectile. This then allows the player to skip Kingpin and go directly to the end credits of the game.
As a result, this requires an update to the existing category rules that was looking for a final hit on Kingpin to stop the RTA timing. Lastly, to preserve the historical runs for the game, the category named "Normal Any% (GEN/MD)" has been renamed to "Normal Warpless". The main impact to come from this is that my (Cypherin) runs that include the BaconOmelette skips have been moved to a new Category (detailed briefly below). No impacts occurred to Needleman08's runs, as there were no stage skips performed.
The category isn't being renamed to "credit warp", as the BaconOmelette skip only lets the player skip one stage at a time (as far as we're aware at the time of writing this). So to skip the last boss fight, the player has to be on the last stage.
-New "Normal Any% (GEN/MD)" category As mentioned up above, a new category has been created for Normal Any% run of Spider-Man vs Kingpin (Genesis/MD). With the creation of the category, we can now see the awesomeness that's been captured in BaconOmelette's WR runs as soon as they are uploaded and verified.
Hello all,
Providing this post just make mention of two leaderboard setting changes I made today:
- Updated time input field to accept milliseconds (with trevyz's recent PB and tie with the current WR time of 11:36. Congratulations, trevyz! And apologies for the late verifications for your recent runs on my part).
- Updated the "allow comments" setting to only allow comments from runners with a time on a board here in SRC.
For #1, treyvz and Shime, let me know if you want to dispute the times I provided and want the runs re-timed, or if you have additional questions. For #2, if there's any active runners here, let me know if you are ok with the update made regarding run comments. Or if this should be changed.
Thank you for reading and take care.
I'm not sure of any maps out there, as well. There are probably tools you can find online that would help in creating game maps. But if going a "more manual" route, without any explicit map tools, I'd imagine using something like Photoshop, and though tedious, formulate a "grid" where you can paste screen captures of each part of the underworld map.
In short, I'll go with the majority of what the current runners are leaning towards.
More detailed - 2. I waited a bit because I'm not the best when it comes to the handling/knowing what to do with emulators. Seems like Retroarch is a standard that's appearing on other Genesis leaderboards, even ones I mod. But I question it only because the NES community doesn't like it. Makes me question if it's fool-proof. But besides my thought, I'll lean with what Chubbus listed above.
- I personally think the board should be separated, as I feel these skips are just the beginning. Now, do I know what other skips are going to come? No. But seeing the work you, A-Frame, BaconOmelette, and now Sonikkustar are putting into this, I feel like the game will break further, and quickly (unless you all were to stop/take a break).
With ALL that said though, I'm also for keeping the board as-is for now (probably face palming at this point, I know I know...I'm sorry!! lol). I'm going to miss the adrenaline rush of going through Phalanx 4 and some other levels in a speedrun if we're skipping all over the place. Which is why I thought to split the board, so for people that like the NC movement in a run and for everyone that absolutely LOVES Phalanx 4, like myself, they can still have that without being penalized, in a sense, because everyone else has incorporated the skips.
Ultimately, I'll go with what the majority goes with - my vote is to keep it as-is, no splitting, for now.
- I've no real comment on the bounty at this time. I personally like that the top ones were extended through the year and people can compete back and forth for them. I tend to hop all over the place with speedrun/casual playthroughs/streams. So it gives me flexibility to do that. If this somehow were to change tomorrow, though, I would not be opposed - again, whatever the community wants to move with.
I think the "Any%" was included due to the various skips that occur in the game, but I'm not entirely sure on that myself. But you can refer to other boards that have "Any%" and then have "Any% Glitchless".
But now you have me wondering if categories should exist for Any% Glitchless? If there's an interest for that? Any% Glitchless would be no clips through the ground on stage 2, no clip through the wire on the forge right before Demona, no Demona quick kill, to say the least. Not sure off the top of my head what else to add.
If my opinion counts, even though I don't actively run this game (PB'd recently thanks to Big 20 to a 10...22, I think? I need to highlight and submit), I think savestates should NOT be included, for the fact that something new could crop up tomorrow that no one has considered nor tested.
Taking for example Metroid and how different consoles have an impact on patterns. Has something like this been tested? If someone tells me this has been tested - ok then, I'd like to know what other tests have been performed. There feels like there are unknown factors that can come in, for any game, when you're not playing on original hardware/actual cart/flash cart vs emulator non-original hardware etc., and I wonder if someone can truly say "it's all been tested". So I opt out of the use of savestates, to keep it close to "even enough" ground for everyone. To the point of the RNG lock vs RNG non-lock category, and contrary to "even enough ground", I vote to have a non-lock category.
If the non-lock is a miscellaneous category, that's fine, as most people seem to prefer the RNG lock. Sure, I can get salty when I die in a run due to RNG, and I love execution/skill-based runs. But when the RNG lock was found, for me personally, it sort of took the "wind" out of the run. Imagine, there's a grand race across an ocean, and somehow the weather could be manipulated to make the wind blow in the direction you always want. That's nice, but it takes away from the innovation of the routing that could happen, as everyone will race the same from point A to B. I'm all for execution and skill-based runs, but when it's there from the start, not manipulated by outside means.
To be clear, I respect the runners that have obtained their times with the RNG lock, and I like the RNG lock myself. But I would really love to see someone get that time that's potentially faster than the RNG lock category, knowing they braved the wild and crazy ocean despite what was thrown at them. It could take forever and a day to get there, fair enough. But I think the option should be allowed for someone to go for it and get that time.