@Lagloyavich is officially standing down as super mod and series moderator. @Shirubaurufu has been promoted to moderator, and I have been promoted to series mod and SCP:SL super mod. We'll miss you laglo!
What do you guys think of adding SCP: Ultimate Edition as a Modification of SCP: Containment Breach? There are several different rooms, SCPs, layouts, and even a new map generation. The mod could allow for a refreshing new kind of gameplay, and is MUCH more optimized, and has MUCH less bugs.
The mod, in my opinion, offers enough change and gameplay to be added as a modification of SCP: Containment Breach.
Right Click Window > Compare Against > Real Time
Are you using vault save or no?
Activate the autosplitter in "Edit Splits," it should be in the top right, if it's already activated I'm not sure.
Do you type "speedrun_start" in the console to start the run?
How do you have the pencil automatically start in the sharpener without your hand being shown before pressing R.
I think it's a pretty interesting idea.
Maybe to reduce the RNG you could try getting the coke bottle somewhere in Heavy, you literally have to have the stars align for you.
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1 in 5 chance of the cola bottle spawning in the VT room
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You have to have it next to SCP-914
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You have to have GR-18 or PC-15 (with locker) that spawns with a Checkpoint Card next to SCP-914
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Checkpoint needs to be fairly close
I'm curious to know how much is needed to make this official
https://docs.google.com/document/d/1rY4Zrdksfg2cnnXGRhwkuSQeSM3bxVOicXEAa31QBQ4/edit?usp=sharing
pls add gate b / gate a / ending 1 / ending 2
also when a map just goes out of bounds like how everything disappears I don't think It should count as an exploit unless you can exploit it in a way that gives unfair advantage.