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Hello everyone. Following the recent UI changes within speedrun.com, it is now possible to host the Arcade Modes on the main Max Payne 3 leaderboard, as it is now possible to set the difficulty filters for individual categories (they used to just apply to all categories), so this means the Arcade Mode category won't be affected by the main story categories' difficulty filters.

I will not be removing the subgame, but keeping it as a backup. All runs have been removed to avoid the case of doubles.

In other news, I will be not allowing any comments to be posted in runs, as it seems this already pointless feature has a bad side to it, as it can allow people to send unmoderated, unfiltered targeted harassment.

Hello everyone. Recently there's been a change in the leaderboards. As per demand, difficulties have been changed from subcategories to filters. So now, to clear up misconceptions: Standard = Easy, Medium, Hard Hardcore = Hardcore, choose both Difficulties in the submit run page as Hardcore Old School = Old School, do the same as Hardcore except you select Old School.

Arcade mode has been moved to a sub-game of its own: https://www.speedrun.com/max_payne_3_arcade_mode For a much comfier arcade mode experience, as it won't interfere with the main game leaderboard's filters.

A Max Payne 3 runner brought to my attention that the only guide (which is a glitch guide) for the game, is missing or just shows nothing. I've contacted the maker of the guide and he told me that he can see the guide fully when he goes to edit it, but if he just views it like the others, it doesn't show.

First photo, guide not showing at all: http://prntscr.com/p8od84 Second photo, guide shows up in edit mode: http://prntscr.com/p8odqu Guide Link: https://www.speedrun.com/Max_Payne_3/guide/hb4vl

Never heard of this site bug before.

Hello everyone, since the auto-splitter is being used more and more, it's been observed that the timer for auto-splitter users only starts once the intro ends.

With this observation in mind, I made a change in the rules to make sure the competition between those who use the auto-splitter and those who don't. This change implies that anyone who doesn't use the auto-splitter can only start the timer once the intro ends.

This new timing method lets you use any intro of your choosing, 50 second or regular, since they won't matter in terms of total time anymore.

Any runs before this rule are not invalidated. This works for both Glitches and Glitchless IL runs can be started normally, this rule is only in effect for full story mode runs.

JOEdrinksBEER tycker om detta

CJacobs has made an auto-splitter and it's available to use in the "Resources" tab. This auto-splitter works for all categories.

Though there is something that will happen: Score Attack is gonna be timed in in-game time. What this means is that any loading screens and main menu sections pause the timer until you're back into gameplay. The reason why this will technically invalidate runs is that every other run counts loading screens and the ones with the auto-splitter don't, making them instantly slower. This doesn't mean it's all bad, because this will help people with slow loading times not lose extra time when they're not even at fault (like me, with my current average laptop).

After a long time of thinking ever since it was implemented into a NYMHC run by CJacobs, I've decided that the cutscene skipper is allowed for the Glitchless NYMHC category exclusively. The in-game timer doesn't start ticking until the gameplay timer is in play, so cutscenes really don't matter. RTA timer isn't taken into account either (just adds extra info to the run) so no runs will be invalid because of this.

The Cutscene Skipper, like any other tools, can be found in the "Resources" tab.

gunlinux tycker om detta

Now in order to start any IL run for any chapter, you'll have to select the 2nd checkpoint instead of the first one along with the desired difficulty. This is done to avoid sitting through the first cutscene which is literally the first checkpoint. Any runs before this rule change will not be invalid but it's recommended that all runners update or remove their IL runs.

Hello everyone, I just noticed today this game doesn't have any ILs, so I added them in. Chapter Select is needed to start an IL run (obviously) and you can consult the 100% save on the Resources page to unlock Chapter Select.

AKheon tycker om detta
Om DanielTheAssassin
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