New Categories Suggestions.
3 years ago
Mexico

I would like to propose a few new categories.

-Maximum Points per level

  • Submission per level instead of per Character.

  • 100% per Character, No Ultimate Saber

-Lowest % Per Character

I believe that this new categories would give the game a new way of being played, and could encourage more people to join the community.

Edited by the author 3 years ago
Chile

hello, the site does not support high scores and scoreboards in this way is generally frowned upon and discouraged. However, since there is no good alternative to score tracking in general (the most popular score tracking websites don't have a great reputation or have ... other issues), you can search Cyberscore for a dedicated score page. Any% is practically a low%, The one that is interesting would be the 100% category that I suppose would be to increase life or strength at all levels. If you can do a 100% run to see the fundamentals, it would be a category to add in the future.

Edited by the author 3 years ago
Shinjimx likes this
Mexico

That is fantastic, about the point system, what about the per level submissions?

  • Submission per level instead of per Character.

  • 100% per Character, No Ultimate Saber

-Lowest % Per Character

I believe that this new categories would give the game a new way of being played, and could encourage more people to join the community.

Texas, USA

With regards to high score leaderboards, several levels have places where unlimited points can be farmed pretty easily. The boss fights on levels 1 and 2 are the clearest examples, but you can also get points by swinging at the level 3 boss when it's not vulnerable and by hitting Darth Maul while he tries to run away on level 10.

I'd be really interested in a "100 skill" category. Finish each level with the necessary score for obtaining 10 skill points / all 3 bonuses (24,000 for level 1, 21,000 for level 2, etc.). Several levels have sections where you can double-dip on points by doubling back after getting a checkpoint and dying, so I think mapping out an optimal route would be a lot of fun. Plus, with how much extra combat there would be, the character selection meta would be a lot more open than it is for any%. I would estimate the run at somewhere in the 3-4 hour range with good routing and execution. I don't currently have time to do runs of that length, but I could work on mapping out a route and maybe piecing together a segmented demonstration run if there's interest in adding the category.

Shinjimx likes this