Have got ahead and added Sega CD and a few others (Atari ST/FM Towns) to the list too.
ah of course, the version Dominic first played iirc! would be cool for someone to submit a run on that platform for sure.
I haven't given the EGA version a try yet, but that's a very cool trick for sure! I'm not sure if EGA will keep up with the DOS version most runners are using now due to the speedglitch right at the beginning, but probably worth a deeper look (plus the EGA palette is the best).
hey folks, i do believe 2x categories (much like Monkey Island 2 + 3 have) is the plan. this game currently has a 2 week hold on submissions it since it's new, but I suspect the boards will be set up soon.
it doesn't look like it's been added to the board yet, but much of the chatter for this has been in the Speedy Adventures discord, you are welcome to join: https://discord.gg/w9uWcQeRPp
looking forward to running this with you folks! i haven't yet finished yet (ch2) but have been having a blast with it so far.
hey there! you're in luck, as i have been working on a 'state of grim' guide that is close to being finished which can probably answer a lot of questions for you. that said...
in terms of skipping the prerendered animations: use ESC to skip these cutscenes. it won't work for all of them, but will for most. as for conversations, hyperformance and myself use what we call a '4 key method' for text skipping. by hitting the '.' (period/dot/stop) key it will clear out one line of text. you can remap this in game to a second key (i use C, for example) however it doesn't actually cancel out using . as a skipping key. this gets paired with left and right click on mouse and by mashing all 4 of those together you can rip through text quite quickly.
on the note of ticket warping, this is still kind of in an early stage though hyperformance put together a pretty nice outline of what was done on their run in another thread. i'm sure this will change as more eyes are on it.
if you want any other info, feel free to drop by one of my streams as i have been doing attempts 2x a week and can answer questions live.
anyways, congrats on your first run and glad to have another active runner here! i would encourage you to join the Speedy Adventures discord (https://discordapp.com/invite/kWCfAPu) where i and a few others have been pooling some of our findings in the #lucasarts-legacy channel. it's also a great place for any sort of adventure game speedrunning if you are interested in others. (Mods- please consider adding this server as the official discord for this! also feel free to remove the link if this isn't allowed!)
hey there! GFR is my current speedgame project so i have been submitting runs here and there recently, glad to see some active runners :)
100% sounds interesting, the Speedy Adventures community discussed doing something similar with the Special Edition Monkey Island 2 release but never came to light.
Hi all, I have been learning this speedrun using the current version of ScummVM (2.5.1) which supports AGS titles. I only just noticed when trying to submit my latest runs that emulators may be banned. Just wanted to check that this is the case as it's not listed in the rules. The reason I have been running on ScummVM is for crash prevention and the fact it has room load times that seem to be equal to the ones already on the board.
Totally happy to abide with whatever the community answer is here, but wanted to check before submitting.
hi folks- this has now been added as an official category, so looking forward to seeing more runs of this!
just for full clarity for any new runners- timing starts on 'new game' and ends on Guybrush saying "it's aliiiiiive!" after releasing the Abomination.
here's the result of a few tries last night:
it seems that if we don't check the manhole cover, the options with Dave remain static. this ends up making the dialogue tree at the end of this much easier.
anyways, this is a really fun category and definitely vote to have it added. the shortness makes it a lot easier to approach, you get good practice on dialogues/movement/early routing and would be ideal for a beginner or a vet looking to take a break from the RNG.
edit- here are the dialogues i use for Dave once in the 'free tree', 1 is first answer, 2 is second, etc: 111 liver 132 heart 211 head 222 guts 311 stomach 322 foot 333 butt
i will give this a shot on one of my streams this week as well, i really like this as an alternative to the full run. since the any% run has a lot of RNG, abomination% would probably be a good entry run for anyone looking to pick it up as a beginner as you say. would kind of be like how 'lite%' works for Monkey Island 2.
Happy with both suggestions. If there's any variations with load ins we should eliminate that so we have a fair playing field for everyone, so this looks all good my side.
This could come down to the 'driver' selection in the Graphics portion of the AGS settings. We've been able to match the faster 2.7 loads when it's set to 'Software renderer'. Here's a screengrab of the settings I ran my last submission on: https://imgur.com/jrE6ZyX
Hope that helps!
So some good news: I have been able to get BJPI1 up and running on 3.5! This is not at all clear in any sort of documentation but it's actually not hard to do. I'll do a bit more testing with your submissions of case 1+2 to just verify a few more things, but I am thinking we've evened the board up finally based on a couple quick half-handed runs of case 1.
Couple action points my side so it's visible:
- I will make another data field for submissions to mark what engine it was run on, that way it can be followed
- I will make a guide for how to get 3.5 (or any version, really) set up on Windows so that new folks can run on the fastest version.
So I've managed to get another .1 second back on most walks by doing some more CFG changes to the below. Getting closer!
Also- I've added Mac and Linux as platforms so that can be tracked in the meantime.
[graphics] driver=software filter=stdscale game_scale_win=3 render_at_screenres=0 screen_def=scaling vsync=1 [misc] screenres=1 windowed=1 refresh=0 gfxfilter=None [sound] digiid=-1 midiid=-1 digiindx=0 midiindx=0 digiwinindx=0 digiwin=1096302880 midiwinindx=0 midiwin=-1
Thanks for your research and work here, mikethev!
I have finally found some time and my game won't even start up with your exact settings, unfortunately. I am using the AGS version that was pre-packed with BJPI1, which is v2.72.908. I think you might be right in that each version will run a bit different. I'm not entirely sure how to get the game to run in 3.5.0, which is the latest version.
I did, however, manage to get it running by editing the CFG to match yours, then opening the winsetup and hitting save+run. This moves the settings missing from mine to either [misc] or [sound] depending on the setting. You can see my settings pasted below. I did some basic timings in the Visitor Center and seem to lose about .5 seconds on Ben heading to the restroom and .5 on clerk's movement to the same destination running against your 4:58. Kind of a bummer.
I'm not sure how to run the game on any other version of AGS, so I'm not sure how to make my version any faster. That is also quite interesting that OSE's run was different that mine as well. Hopefully we can find a way to make everything on a level playing field.
[misc] screenres=1 windowed=1 refresh=0 gfxfilter=None driver=software filter=stdscale render_at_screenres=0 screen_def=scaling vsync=1 [sound] digiid=-1 midiid=-1 digiindx=0 midiindx=0 digiwinindx=0 digiwin=1096302880 midiwinindx=0 midiwin=-1 threaded=0 usevox=0 usespeech=0 [mouse] control_enabled=1 speed=1.000000
Here is what's in my CFG:
[sound] digiid=-1 midiid=-1 digiwin=1096302880 midiwin=-1 digiindx=0 midiindx=0 digiwinindx=0 midiwinindx=0 [misc] gamecolordepth=16 defaultres=1 screenres=1 letterbox=0 windowed=1 refresh=85 gfxfilter=None
I do hold down escape for nearly the whole run so that should be similar. You mention you are playing on Linux- how so? I thought that the game/AGS was Windows only, perhaps that may be playing into the differences you are seeing between the runs? Are the timings the same between mine and OneShortEye's?
I haven't had much time this week with work but hope to do some testing/timing myself this weekend.
Maybe imgur will work: https://imgur.com/VfRNl5A
Interesting, I've been running on the basic settings with the only change being to window size where I've chosen to scale up so I can see the game better. Here's a screengrab of them: