There's a main sonic speedrunning server, which includes a channel specifically for Sonic Heroes. The link is https://discord.gg/VqkNCEe
Your impatience and rudeness would indicate your probably not right for the post. Someone took care of your run within a day and you made 2 forum thread complaining about it, after submitting it multiple times (which does nothing other than be an annoyance). Avoiding the fact that you probably shouldn't even be verifying your own runs; gonna give that a hard no.
- Gotta use real time. Read the rules for timing
- Using phone to record and submit is fine, just make sure game screen is always visible
- Talking to someone during the run is fine
If you click on the guides section on this very site, that would be a good place to start lol
Been looking into this for a while, but it looks like you're running on Sega Mega Drive Classics? If that's the case, then both of our bads, should submit the console as PC and not genesis emu, hence the confusion.
The PC release of this version qualifies as the "PC version" of this game. The re-release on steam in 2011 is an entirely different game; and can be found at http://www.speedrun.com/Sonic_CD_2011
It means if you are playing on emulator, for every hard reset (i.e ctrl+R), and an extra 5 seconds to your final time. This is because playing on console you would have to watch the opening gameboy cutscene, whereas on emulator you wouldn't (therefore making emulator faster, not ideal, hence the 5 second penalty)
Note that a hard reset is different to a soft reset, which is triggered by holding A+B+Start+Select, which would not force you to watch said gameboy cutscene.
The issue I'm more talking about it, someone else may request the game say 3 days before release, and then will be sole moderator for it, and then it not having any unity for rest of the series. For a direct example I mean like Poke Sun/Moon, when is the best time for one of the Poke series mods to add that game so that it's not 1) blank space but 2) not taken by some random who has no idea what they are doing
Hey so just wondering with the change to series mods from April that I just learned about, which from my understand now have no effect on individual games within the series, what is the best time to add a new game into the series? Since it makes it really relevant to do it before anyone else, but I'm not entirely keen on adding a game that doesn't come out for 5 months (>_>), just wondering when is the time to do that so it retains unity within the series?
They are effectively different builds of the game. Physics of the games are not the same between the two, which allows for completely different runs/tricks throughout the whole game
Poultfloyd: Our system for emulators has worked fine and create no issues whatsoever. People can submit emulator runs to leaderboards at anytime, bu encourages runners to use console where emulator gives an advantage (DS games), and when shooting for the absolute best time otherwise (long list of reasons, but has ultimately worked very well). Suggesting that emulator runs be given a separate category is not only redundant, but creates a dumb split of people in what they are running, and creates something that is arbitrary (for example, I could try and get WR in Pearl any% Emulator even tho I already have the console record...incredibly dumb)
PackSciences: I would take you and your propositions for language sub divisions more seriously if we hadn't already caught you submitting cheated runs to the site in the past. If anything because you're an advocate for it makes me care about it a whole lot less.
So long as you don't use the speedup functions, it's all good
I'm glad I checked the forums cause I was really confused that the rules and runs didn't line up at all lol. If you're going to stick to these rules, I suggest adding a fixed "penalty" to the existing runs, as if they had gone as fast as possible in the two areas they didn't time. So even tho they did spend time naming their character etc, don't penalise them for that as it's impossible to predict future rule changes.
E.g. Add: 8 seconds for the starting 'intro', and 10 seconds for the last exp addition for a total of 18 seconds to all runs using older timing method.
Timing is the same, but 3DS year can only go up to 2050, so if youre using a guide that uses a year after that, you must add the amount of frames to it
(e.g. for glitchless I use year 2057, so you must hit the timer 8 frames later than I do and use 2049)
3DS also takes longer to load up the game titles, so you may have to use a longer delay in order to boot up the game in time. Like I said however, the timing themselves are exactly the same
Not sure if this has been brought up before, but could you display the amount of runs someone has verified somewhere? Ideal spot I imagine would be on each persons Info page. It would help a lot to see which mods are actually doing things, at least in that regard
I never saw this issue before, handled it now. Sorry it took so long, no one ever brought it to my attention. Should be all good now