Wątki
Missouri, USAteh_supar_hackr8 days ago

For those who want to run the game, and avoid the video being blocked, I've made a list of songs that should maybe in theory (as of 5/31/2024) be fine to leave un-muted (in the US at least).

This was from a report of my 100% speedrun of the game I did on the Wii version back on the 27th of May. Am posting the run again, but without audio (still have the version with audio if needed, tho it's pretty massive).

The list below is not in any specific order at all.

==List==

Feel The Pain - Dinosaur Jr.

La Bamba

Kick Out The Jams

You're Gonna Say Yeah - Hushpuppies

Rambling Man

Pretty Vacant

Some Might Say - Oasis

Overkill - Moterhead

Trapped Under Ice - Metallica

Toy Boy - Stuck in the Sound

Hey Man, Nice Shot

Soul Doubt

On The Road Again

Missouri, USAteh_supar_hackr10 days ago

Other than being able to use the ir sensor to aim wherever instead of use of a stick, are there any major things different in running the any% on PS2 instead of Wii? Mainly thinking like bugs, or exploits.

Only version of this game I have is the PS2 version BTW.

Missouri, USAteh_supar_hackr18 days ago

Since Green Grass & High Tides is only FC'able in the PAL region/50hz versions of RB1, and many of us don't have the ability to use the 50hz version to FC the song, was thinking of splitting the FGFC section into two.

One which is for every song that can be FC'ed on a NTST/60hz release (aka all them but GGAHT), and another for those with a European copy that can FC this trifficult song.

Decided to ask on here first before I go and make the change to avoid annoyed peoples.

Missouri, USAteh_supar_hackr6 months ago

I heard the soon to come online multiplayer update will add new achievements, does this mean that the deadgod% category would have to be updated to add these new achievements, or will there be an option to use a file that auto-unlocks them like how the daily run achievements are handled. I also ask this since I noticed the rules say that co-op can't be used at all.

Missouri, USAteh_supar_hackr7 months ago

I noticed no option to have a run use a set seed, or a random seed like many other random games that has seeds like Minecraft, or SM64 randomizer and was wondering if this could be considered an option, or if most people simply use a set seed.

Missouri, USAteh_supar_hackr9 months ago

While grinding more IL runs of the map pack I noticed that the conveyers will completely stop you if you hit it from under one facing up at the right angle. Have no idea if this could be useful in runs (highly doubt it). Something I do think would be good for runs is another I just found where you can store the momentum of a conveyer if you quit a level while on it, and quickly enter another. I'm playing the game through the standalone Flash Player EXE via the version from The Basement Collection.

Missouri, USAteh_supar_hackr9 months ago

I've had this idea for a while to do an any% run of this game but on the Wii's official internet browser channel and was wondering if this would be fine on the leaderboards. This will likely be a one off type thing as it takes a while to setup because of the app's slow speeds. I remember the browser uses a version of Opera with it's Flash version being a lite version of the main one (don't remember the exact release number).

Missouri, USAteh_supar_hackr10 months ago

Was wondering if any chance of an Any% category that only allows the Alt glitch which lets you clip through walls by exploiting the game freezing when using the alt key (or holding the title bar with a mouse click) would be here as a new category. I think this could have interesting strategies for faster times, mainly on stages where a wall blocks you from getting to the end without going around. This would also make it so people can run the game with this major glitch without having to be restricted by the major glitches category which has a steep entry level for learning.

Missouri, USAteh_supar_hackr11 months ago

As in a run of the game on a new save file going through the episodes from start to end without use of a NG+.

Missouri, USAteh_supar_hackr1 year ago

Asking since I've been planning and practicing a run of the 2015 Raw Thrills Jurassic Park arcade game, and also the Jurassic Park III arcade game from Konami. BTW I plan to do both of the runs on real arcade hardware and in fact have been practicing the Raw Thrills game on a real machine since I know where the nearest arcades with both games are (and how the Raw Thrills game is super common rn).

Missouri, USAteh_supar_hackr1 year ago

Should there be both with load times, and without load times on the leaderboard? Since load times (on PC at least) depends based on if you're playing on a HDD or an SSD. Also since on consoles you can ether play it off the disc, or from a digital copy depending on where you got the game from.

Missouri, USAteh_supar_hackr1 year ago

There not on the leader board as far as I see. Same with MiSter, but shouldn't the MiSter count as emulation since that's what it does?

Tenka i RetroMaestroHalil podobało się to
Missouri, USAteh_supar_hackr1 year ago

If I were to run the game on Gameloft Classics via Android (real phone) would it be put on here as emulated Java? Also there's an Android version of this game so I'd imagine that the Android version made before the Classics re-release would be labeled as Android and Classics release being Java. Version number in the Classics version is 1.2.5 btw. I've only seen 1.2.0 on the original J2ME releases.

Missouri, USAteh_supar_hackr1 year ago

Which version of the game would that be? If you don't know, Gameloft re-released 20 of there older J2ME games for Android and iOS in a collection known as Gameloft Classics which is different from the original Android/iOS versions of this game instead being one of the J2ME versions released. The about page says it's 1.2.5 copyright 2008. The resolution seems to be the same as the only accepted Java version.

killersi12345 to się podoba
Missouri, USAteh_supar_hackr1 year ago

Want to run this game using this setup due to lack of decent capture for PS2, would this work fine? I made the speakers of the system be under the phone so it can be audible. Phone fps records at 29.78fps according to the file info in Windows. Am running off the disc, though because the console is across the room you most likely can't hear it moving (am on the fat model btw).

The video,

mirror in case that other one doesn't work since I swear YT compressed it, https://drive.google.com/file/d/1EQhjB-QdaWQUbIdNLzoKyrr19RliHPvs/view

Missouri, USAteh_supar_hackr1 year ago

Typically I use Kemulator for J2ME games, but am unsure if it's good enough for J2ME speedruns. While I do have a few J2ME based phones, I can't transfer games onto any atm.

killersi12345 to się podoba
Missouri, USAteh_supar_hackr1 year ago

Since it was only released on obscure J2ME i-mode Domoco phones pretty much nothing appears on google except the speedrun page

Missouri, USAteh_supar_hackr1 year ago

Firstly when you die you may get your previously empty bomb and strikes back.

From what I've seen the blue beam is the best power-up, and can be stacked up to three times.

On the bosses once you can hit one spam the bomb button (Y/Triangle) which will cause any projectiles to despawn. Then use all of your strikes until you run out.

If you're terrible (like me) and die during a boss you may get more bombs like previously mentioned so use those. You can even die on purpose during a boss to get this done faster, but can be risky. Lastly after the first boss you typically have to outrun the crashing boss while dodging enemies. Just hold up until you die. It will not only end the stage early, but also won't make you loose a life due to this section being a bonus.

Only other thing I can think of is keep spamming fire when loads of enemies are up, and if you're in a less tense part with fewer enemies then shoot at a lower rate until more appear that you can't handle without spamming fire.

Missouri, USAteh_supar_hackr2 years ago

aka with control stick. Asking since you have to hold down the whole time and also hold jump and left at one point while down is held. https://www.speedrun.com/inside/guide/2quz5

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