Title says it all, the concept is to crash SMB1 in one of two possible ways:
- Using the cart version, go to 1-2 with a specific score and coin count, grab the mushroom and perform precise koopa bops to trigger a crash (1 in 8 chance due to coin flash)
Example:
- Using the disk version, go to -1, die at the midway point, and then continue to the end of the level.
Example:
- Using the disk version, grab fire and enter -1, kill bowser and continue to the end of the level.
Example:
Hi Everyone!
Just want to post about a few setups for 6-2 FPG which might be of interest:
The first one, and the newest is the most lenient:
Full jump on either frame 3 or 4, ensuring you fall off the pipe at walking speed, then regaining running speed when you land on the ground by holding B mid-air after falling off the pipe (see video for example).
Frame 3 results in B/3 flashing and gets D60 with D70 inputs, and Frame 4 results in D/5 flashing and gets D70 with EC0 inputs. One thing I should mention is D70 can be achieved on Frame 5 with C40 however if you're doing this in an IL please note that you can get hit by the Koopa with bad coin toss.
(Note: This setup gets R00, thus SlowPG will result in R19 or R20)
The second is essentially Pallidus 8-3 FPG with the frame perfect B-Press (view images below for cues) to get flashing F/7 and doing D70 inputs to get FPG with 2 frames to spare.
This setup provides the best feedback to whether you are set up or not, as on the perfect frame the piranha plant in the pipe shown below will be despawned.
Hello, I noticed that there was a run under the PAL section which got a 4:59 on the Nintendo Switch version of SMB1:
https://www.speedrun.com/smb1/run/y21qld5z
While technically it was ran on a PAL switch, the game itself was the NTSC version. Is it possible for this run to be relisted as NTSC-U or NTSC-J?