Reacties
Rhode Island, USAQuippersnapper4 years ago

No worries. Thanks for the info!

Rhode Island, USAQuippersnapper4 years ago

Okay, I can see where you're coming from. If those tricks have the potential to be used in a speedrun, it would be best to leave runs that use 2 controllers in a separate category rather than make exceptions to the current Any% / 100% rules. I'd still prefer to see the explicit mention of banning 2 controllers in their rules though just to be clear (since it can't hurt).

Out of curiosity, you mentioned that this site uses the same ruleset as Japan. Are there other sites where Japanese runners upload their runs and/or have a community set up for speedrunning that collaborates with Speedrun.com? Is there communication between the two sites for consistency? And are there any other sites that the site collaborates with for consistency?

Rhode Island, USAQuippersnapper4 years ago

I was not aware that 1P2C was typically not allowed for most games. The reason that I was curious was mainly because I found a way to save some time by using a 2nd controller to briefly (and easily) take control of your partner to speed up the process of the Dynablade autoscroller skip. (If I was to name the technique, I'd call it Quick Grab.) I made a Twitch highlight of me testing my theory a little while ago, which I have below. My stream was a bit wonky that day, so I can delve into the details further if anyone is interested.

I see where Gumdramon is coming from in the sense that you'd likely never do that sort of thing in normal gameplay, and additionally that there may be issues with confirming that one player is actually doing all the inputs for both controllers instead of two people. However, I think that limited time-saving tricks like this should be allowed since they do not require any real skill to achieve (simply holding one button on another controller) and even if it's only for that one instance in the run, the repercussions of having another player press that one button for a few seconds is minimal to the integrity of the run that uses that trick (since having a player-controlled partner is normally disadvantageous). Put simply, it's an out-of-the-box trick that saves time that anyone can do and doesn't make the run any more difficult to moderate when used.

I would like to address the option of additional categories, which I personally am a fan of. If Quick Grab is the only instance of a 2nd controller being useful to a run, I'd suggest that it be allowed in the normal Any% and 100% categories as an exception to the "No 1P2C" rule (which should also be mentioned in the category rules if so, such as "No 1P2C with the exception of using Quick Grab"). If there are other instances of 1P2C being useful that are more complex and not easily achievable by one person, then another category for 1P2C should be made. This is a decision that will need to be made carefully, because if there are any other 1P2C techniques that are discovered later on, it becomes much messier to make a new category since the change could potentially invalidate some runs if something like Quick Grab was allowed before but is now only allowed in a separate category.

I'd love to hear your guys' thoughts on this.

Rhode Island, USAQuippersnapper4 years ago

While watching a livestream by XCHAOSEDGEX earlier tonight, the topic of using 2 controllers to save a bit of time in Any% came up. I was told by another runner (Kaons) that using 2 controllers is not allowed, but I couldn't see it anywhere in the rules for either Any% or 100%.

My question is, is it an actual rule that using 2 controllers is not allowed? If so, this should be made clear in the rules for Any% and 100%.

Additionally, should it be allowed if it can save a bit of time, or should something like that be designated to another category entirely? For example, we could have a category for 2 Players and one for 1 Player 2 Controllers.

I figured it would be best to get the community consensus for something like this because it might be important, especially if potential WR runs could use it to save some time.

BambooShadow vinden dit leuk
Rhode Island, USAQuippersnapper5 years ago

Ah okay, I understand. I'll probably still do a no copy ability run for fun at some point and post it to the forums for people to enjoy, though that probably won't be for a while anyway. In the meantime, I'll stick to Any% and try to climb the leaderboards one step at a time.

Rhode Island, USAQuippersnapper5 years ago

Thanks for the insight. Coincidentally, I used your Any% tutorial as a way to learn some of the tricks for this game for my latest few runs, though I'll need to look at some more of the guides to really get a sense of all of them. Right now I'm PBing fairly regularly, even with silly mistakes, but once that stops being the case I'll look towards more highly optimized techniques. I figure right now it's mainly about getting used to things and trying to improve a little at a time instead of all at once.

By the way, I've been considering doing ILs and more unique runs at some point, such as a run without using copy abilities. Are there ways of submitting these types of runs instead of just the Any% and 100% categories here? I saw that some games have a Category Extensions section that's separate from the main game but I couldn't find one for KSS.

Rhode Island, USAQuippersnapper5 years ago

Hi there!

I just picked up speedrunning Kirby Super Star earlier this month and figured it was time I introduce myself to the community. I've been playing this game for ages, but I've never done a speedrun of any game before this month, so I feel there are some tricks that would be useful to know for improving my time (right now I'm running Any%).

I have a few runs under my belt that I'm hoping to post on the leaderboards soon, but does anyone have any tips for techniques to use for KSS Any% or for just speedrunning in general?

Thanks in advance, and I hope to get to know you all soon!

Over Quippersnapper
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