The original post found here. This is just a mirror/slight adaptation in case the link goes down again.
Here is a list of glitches/shortcuts that are not allowed for times being submitted as "No Skips". Certain things that are allowed are also mentioned.
For the images, red is the banned shortcuts. The green lines and curves are allowed shortcuts/paths.
Mushroom Gorge (MG)
- No riding on walls/mountain
- The 'Canyon Gap' that cuts the final turn is allowed, only if you don't ride the wall/mountain, clipping the wall is okay.
Toad's Factory (TF)
- No clipping any boxes/creates to go through the factory walls.
- Using the lake shortcut near the dozer area is allowed.
Mario Circuit (MC)
- No clipping any trees to land on the track below.
- Using the ramp by the Chain Chomp is allowed.
Coconut Mall (CM)
- No going out of bounds (below the Mall, through the Mall's walls, the car parking lot, etc)
- No using the shroomspot exit to skip the first U-turn
Wario's Gold Mine (WGM)
- No hopping on/off any pipes or beams.
- The right-turn gap after the bat cave is allowed, only if you do not contact any of the beams.
- No using Lakitu to respawn you before the last turn to trigger a lap.
Koopa Cape (KC)*
- No falling off the track near the finish line to create an ultra shortcut
Maple Treeway (MT)
- No going out of bounds/skipping checkpoints of any kind to make the No-Lap-Count SC after the Cannon
- The U-turn gap (after the Wiggler area) is allowed.
Grumble Volcano (GV)
- No riding the rock by the start/finish line
- No jumping on/off any rocks (Yes, this includes the 'Rock-Hop' SC)
- No skipping across the lava next to the Rock Hop SC to force a Lakitu respawn glitch.
Bowser's Castle (BC)
- No using any halfpipes to jump to the upper section of track (right before the triple thwomps)
Rainbow Road (RR)*
- No jumping from the beginning of the downhill to the last ramp.
- Using the gap right after the Figure-8 area is allowed.
- The 'Moonjump' at the beginning is allowed.
GCN Peach Beach (rPB)
- No clipping of any trees to land onto the beach below.
SNES Ghost Valley 2 (rGV2)
- No clipping of any walls/beams to skip portions of the track.
N64 Sherbet Land (rSL)
- No clipping the start/finish pole to land in the water behind.
- Bouncing off the wall to help aid in the shroomspot is allowed.
GBA Shy Guy Beach (rSGB)**
- No clipping the bomb that lands a little past the start/finish line to land in the deep water to achieve a respawn glitch
(Dotted red line represents the path traveled from before to after the respawn by Lakitu)
GCN Waluigi Stadium (rWS)*
- No bouncing on top of the banner to land before the halfpipe section
DS Desert Hills (rDH)
- No clipping the wall at the beginning to skip the lake.
- Jumping on top of the wall to skip the lake is also considered a glitch.
GBA Bowser's Castle 3 (rBC3)
- No using ANY of the yellow ramps to skip the two straights (Yes, this includes the 'Non-Ultra SC')
- You're still allowed to ride on the walls.
N64 DK's Jungle Parkway (rDKJP)
- No clipping the tree to bounce off the start/finish line to land in the cave below.
- No jumping up through the fence to skip the spiral before the Cannon (known as the 'Spiral SC/Cut')
DS Peach Gardens (rPG)*
- No clipping the tree to bypass an invisible wall and landing before the final turn
GCN DK Mountain (rDKM)
- No clipping through any fences to land in any area down below.
- The chasm SC right before the final turn is allowed.
N64 Bowser's Castle (rBC)
- No clipping the starting pole to respawn after the final ramp.
- No clipping the wall at the bridge (before the spiral) to fall into the lava to spawn up above.
- Riding the walls is allowed.
[1] It's unlikely anyone can make any glitch on these tracks to save time. They're just here to match the original post. [2] The rSGB glitch is only viable for fast lap runs at the moment, but is here for consistency.
Basically its any glitch shortcut that is not intended. For example, any shortcut that has you clipping through objects such as the spiral skip on Bowser's Castle Wii or both lava shortcuts on GBA Bowser Castle 3 are considered skips. Abusing the lap counter/abusing Lakitu such as the Grumble Volcano Lap Skip glitch or the Lakitu Abuse across the u-turn are also considered skips.
However, any intended off-road cuts or any cuts that doesn't have you clipping objects such as the Mushroom Gorge Gap Jump or the Toads Factory Lake Cut are not considered skips and are allowed in No Skips runs.
What does the "ISOs are banned" clause mean? Does it ban specifically modded ISOs that give the runner an advantage, or does vanilla (unmodified) ISOs are also banned as well?
I'm sorry for coming in on the conversation. Can you please elaborate on the ISOS are banned. I'm still not getting it.
An ISO file is a rip of a disc image. If you're going to do a run, the game must be played on a physical disc and not a disc image of the game loaded from a USB drive or SD card.
And the reason they are banned is because an ISO of the game can be edited to contain subtle cheats to give the runner an unfair advantage, and their load times are much faster compared to loading with a physical disc.
For N64 Bowser Castle, is the jump onto the railing allowed on the last jump to go around that building allowed? Is that considered a skip?
Thanks. I also have another question. Is it okay if I use a WiiU instead of a wii, or does that not matter?