Getting Started (read if you're new)
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Getting Started (read if you're new)
Updated 7 years ago by pcull44444

• Runs are done on version 1.1.

• Timer is RTA to avoid any litigation between 1.0 and 1.1 in-game timer

• Don Ramiro will stop moving if you throw a weapon on the ground. Be sure to attack while moving through the air as much as possible.

• I'll advise you to use the scythe/hook as much as possible since it's the fastest weapon in the game. You'll get used to its short range over time.

• Mashing the weapon/throw button is rhythmic. There's a cooldown on weapon throws, so if you press the button during the cool down period (for example mashing as fast as possible) you will not throw as fast as if you find the correct rhythm. It takes a long time to get used to. I suggest grabbing hooks/scythes on the first screen of the game and practicing your mashing rhythm. It's that important.

• Don't forget the tears if you're going for all tears or 100%. There are multiple guides online on where to find the tears, or just watch an all merits run and take screenshots or mental notes on where they are. Same goes with the merits.

• Spikes kill you no matter what, even if you have invincibility frames active. Iwould not advise to D-boost into spikes (stage 5 spikes have a weird behaviour though).

• Feel free to ask me or Mr_Weables any questions you have about the run on Twitter, we'd love to help out. :) http://www.twitter.com/PCULL44444 http://www.twitter.com/Mr_Weables EDIT: These are old runners that might not answer you, you can ask your questions to me (Daikena) instead.

• The video below is a 100% all merits run tutorialish video I made, definitely check it out. Some strats are outdated but you can watch the #1 run on this leaderboard to see up to date strats.

edited by Daikena

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