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United StatesKriller374 years ago

just finished a AISSON TAS in 4:38.275 RTA timing. i will upload video soon and post it here

United StatesKriller374 years ago

I have a 10 WJ TAS that is no where near RTA viable that is I think around 10 seconds TAS timing and under 8 RTA timing. I can upload and link it here tomorrow. Hopefully ill remember too

KilleDragon, raymondamantius 그리고 3 기타 이것을 좋아함
United StatesKriller374 years ago

I think that it’s gonna be a while before it’s done IL, and that it’s way harder than pl8-1, but I can see this being done IL within a year. Don’t think it will ever be used in runs tho, where pl8-1 definately will be. That video is super eye opening tho

raymondamantius 그리고 Thelxinoe 이것을 좋아함
United StatesKriller374 years ago

Would you be opposed to making this rule change for all categories? I understand that this is much more of a stretch for longer speedruns, since it’s essentially “giving away” a couple seconds over a 20+ minute Speedrun, but it’s just rediculous to say that using NES Classic over NES gives any advantage, so that’s why I think timing shouldn’t be a disadvantage for NES Classic users. Gives people a cheaper option.

I do totally understand your point of how I didn’t complete the Speedrun in 44.543 seconds real time. I am just trying to view the situation in a different way.

United StatesKriller374 years ago

I play on NES classic, and when i do 8-4 IL i use the pellsson ROM on NES Classic, and recently got what "should" have been a 44.543 and tied for 6th place, but once it was submitted, and frame rate was converted, it ended up being 15th place instead. Today, i got a 8-2 (44.427) on NES classic, which "should" be 2nd place, but now i don't know what it will be after its submitted. I want to see what peoples opinions are on this, especially the MODs.

People often state that slower frame rate makes it a bit easier, since you have more time to do frame perfect tricks and such. The difference between one frame on NES vs NES classic is a mere 0.0000273 seconds, or one fourth of one ten-thousandth of a second. In my opinion, that is incredibly negligible. over the course of the entire ~44 second speedrun, the difference in timing is about .06 seconds, and the overall framerate of the consoles only has a difference of 0.098814 fps. again negligible.

For a category that is so optimized, for such a short speedrun, with differences in frames mattering A LOT, and now with a really good NES classic speedrun, I don't see why this shouldn't be changed. Again, I am only wanting change in 8-4 IL, not all categories.

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