An additional variable for game submissions has been added for patch version - 1.0.4 or lower, or 1.0.5 (current patch). This is due to a glitch on the Gold Saucer (Long) track that allowed floating over a gap being patched, and some runners wishing to not patch their game to continue to use this glitch.
If other glitches are found and patched, these variables will adjust accordingly.
Hello! You may have noticed In-Game Time (IGT) times appearing on runs as of earlier today. Mod Yarumasi and I were chatting about switching the main timing method for runs over to IGT to alleviate the issues between versions, especially with how differing loading times can be depending on what console or emulator you're using.
For the Story Mode categories, IGT is the sum of the time each of the 9 tracks.
If there's any objections to this, feel free to comment detailing why here. Runs will be updated over the next few days to have IGT (if you want to do this yourself, feel free!) and then once all runs are updated that can be (as some are missing video unfortunately), the board will switch over to default time as IGT. Rules have also been updated to note that IGT is required in submissions as of now.
Just a note that a variable for Turbo has been added for runs of this game. This means use of turbo settings on controllers are allowed, but you must select "Yes" for the Turbo variable when submitting your run. For now runs with turbo and runs without turbo will both be shown on the board, but if a community explosion happens and a lot of people start running this game, there might need to be deeper looks into the whole usage.
PS1: Do note that at least the US version is difficult to get running properly on emulator. The music tends to drop out, and load times may vary greatly compared to console. Console is highly preferred for US version runs.
Accepted emulators: ePSXe 1.8 ePSXe 1.9 ePSXe 2.0 [Good] BizHawk [Good]
Saturn: On the other hand, the Saturn version emulates much more reliably. SSF is a good choice of emulator.