32x is an add on module for the genesis and isn't any different to running it without the add-on.
@BlazingRaven495 Pausing used to be banned in glitchless, but was removed, because it's a function built into the game, and is useful for certain movement tech.
Plus with IGT timing there is the potential where pausing could be stripped in video editing so doesn't make a huge amount of sense.
You'd also end up invalidating quite a number of runs in doing so. The game was already timed RTA-TBC as a secondary timing method, so it kept the vast majority of the runs valid as well.
It's confusing because you have resurrected a thread that has no context. And what you have said isn't true.
Any run that follows the rules will be accepted. If we know people who have done full game runs that include a better IL time that will get added to ensure the IL board doesn't show a non-optimal route or strat as the "best" run.
Ah yes, I remember now - it was over 2 years ago that I did some digging. This is what I said in Discord about it:
So basically the IGT is technically running all the way up to pressing start. I think there was some discussion about changing the timing method, however RTA based ones are a bit difficult as speeding up the bonus countdown is very inconsistent, so I don't think any progress has been made on that.
Either from letting the demo play or after a game over
No. The mobile port has its own board, however, you used mods which aren't allowed in a speedrun.
We don't require a timer to be present in the video. We will correct the time when verifying the run.
Timing is RTA-TB.
You can time it IGT for your own purposes, but on the board it will be the RTA-TB time.
It's not a configuration issue, you are using the E rom which is the PAL rom, you need to use either a U or J rom, and retroarch will run it at the correct speed.
@LightRuns69 The game rules will tell you the answer - Go to the leaderboard click "Show Rules" then "Game Rules".
Here's the relevant portion: [quote] Emulator Rules The following unofficial emulators are allowed: Kega Fusion 3.64, Genesis Plus GX (standalone or through Retroarch.) Links to these emulators can be found in the Resources tab. The emulator must run at full speed.
It is strongly recommended that the emulator used is adequately identifiable at some point during the run (preferably at the start). Your run may be rejected if the emulator cannot be identified from the video and is suspected of not being ran on a valid emulator and/or core.
Examples Fusion (only 1 needed) FPS Visible in the bottom of the window. Text in the bottom right either showing: Soft Reset Hard Reset x Startup (where x is either "Genesis", "MegaCD" or "Master System") Retroarch Showing the Retroarch Menu that displays the Genesis Plus GX core and version in the bottom left. If not shown at the start of the run, please provide a timestamp in the run description of where this is shown.[/quote]
I'm not sure I see the point in the decomp being allowed for the vanilla game. For S1 and S2, it brought it to pc without needing to use an Android emulator. But mania is already available on PC, so that benefit doesn't exist.
Am I missing something?
We answered this in the S3K forum: https://www.speedrun.com/s3k/thread/10vuu
Generally, Retroarch provides the short commit hash at the end of the version number. e.g. like this:
Can you show a screenshot of OpenEmu showing the version?
Mega Collection is fine on original hardware, but emulation is not - you might as well emulate the genesis, rather than emulating an emulator (which is what mega collection is).