Posted 6 months ago by

I'm taking over,

Real time runs now start the frame before the enemy starts moving in stage 1 as this is the frame the in-game timer starts and the frame the character can start moving . This is due to timing discrepancies in the play screen and character select screen. Time will still stop at the end screen.

In-game timing is now in milliseconds.

I will eventually retime all the runs in both categories.

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Posted 2 years ago by

Hello everyone! I'm Fibbel and I'm taking over as mod for this game since it was not in good shape. I made, and will be making some significant changes.

First, I made a new category for runs done on a monitor with a greater refresh rate. It was obviously unfair. You will see now that there is a different category for runs like that, called "Other Speed". Second, I made real time the default timing method and I am requiring milliseconds in all runs. This just makes sense to do, as it will provide an accurate time as well as break ties.

In the coming days, I will be retiming every single run on the leaderboard and also getting through the backlog of unverified runs. I will also be making this leaderboard much less boring and giving it a theme.

I hope these changes will make this a great leaderboard for a great game. Reach out if you have any questions/comments :)

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Big changes v2

I'm taking over,

Real time runs now start the frame before the enemy starts moving in stage 1 as this is the frame the in-game timer starts and the frame the character can start moving . This is due to timing discrepancies in the play screen and character select screen. Time will still stop at the

6 months ago
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