With the new M2 ports of the Ray trilogy, what exactly would be the proper settings to be used for a run of the game (Mostly difficulty-wise as unlike RayForce there's no PCB rapid fire option)? Would a run using these ports (Steam, PS4/5, Xbox One/Series S/Series X, Switch) first be necessary to determine that?
As many folks probably know by now, RayForce has recently recieved a new port alongside it's sequels. I've spent a little bit of time playing this port and am curious as to how it could be incorporated onto the leaderboards. The Ray'z port seems to perform better than playing on MAME and is far more accessible to a larger audience. The upcoming Steam version should further enhance that. We'll likely need to come up with some rules for running this port though. Primarily regarding rapid-fire, as there's a 30 shots/second feature that could be a bit unfair to MAME players. To demonstrate what I mean, here's a recording with that enabled:
In the meantime, I'll withhold the other run I recorded. This one seems to run 1:1 with MAME, via an enabled PCB Rapid-fire option. I don't quite understand everything; but, it felt far closer to legit.
Hello, I would like to request moderation for RayForce (https://www.speedrun.com/RayForce). I have submitted a run (a very crude one, but still a run), but since there is NO Moderator (since I am unable to contact the previous moderator, @fepnascimento ... who seems to have disappeared from the site) I do not believe any run can be verified.
Hello, a couple hours ago I stumbled upon this page. I didn't know that RayForce finally got a SR.c page (had previously looked before March this year); and, I decided to see how well I could do with a speedrun of the game. Half and hour later, I check back in after a casual attempt... and the existing run is gone and there is no moderator. What on earth is going on here?
A true "100%" run of the game would indeed need at least two, maybe even 3, complete run-throughs of the game to get every tank alone (as the alternate missions grant you different tanks)... nevermind amassing the funds to buy every part. We're looking at a possible two to two and a half hour run at a glance. I won't say that it isn't an intresting idea, and it's not like other games have done similar. All three routes back-to-back in Star Fox 64/ Lylat Wars anyone?
Well, the emulator tag is meant for unofficial emulators. More than likely you'd just submit it as "PS3" (since the PS3's emulation is official software)... assuming the moderators here toggle that as an option.
No adblockers at all, though probably submitting at 3:00a.m. Eastern Time may have not helped me in the submission.
Well, that was certainly strange. Could have swore I had put the proper video link where it should have been... yet what I saw was the TITLE of the video instead of the link. Fixed that, sorry for the trouble.
You may want to look here. https://www.speedrun.com/Sonic_CD_2011
Good luck on the PC building and happy playing.
(this board is for the original Sega/Mega CD release, the 1996 port for Windows 95, and the port on Sonic Gems Collection)
[EDIT - 10/20/2018: You didn't have to delete your opening post]
Hello, I had previously attempted to route Bug Too! (the sequel to Bug!). I have been unable to continue since October last year due to IRL issues, and my Sega Saturn console having severe problems. However, I have seen another runner complete an any% speedrun via an emulator. Is it possible to add the game, with a separation between console and emulated runs, with this run... or will a console run be required before the game can be added?
If memory serves, all individual level times for all Sonic games (barring Sonic Mania and perhaps Sonic Forces) were submitted through The Sonic Center website. I am not certain that this will change anytime soon.
Title pretty much says it, I was wondering exactly which DS emulators are approved for use in Dawn/Dusk runs?
For that matter, what would you consider an "emulated" run outside the obvious PC choices. Would you count PS3 (launch editions obviously) runs as emulated?
In regards to the plug-and-plays... wouldn't that fall under emulated Genesis anyways, since they're pretty much glorified (and often badly at that) emulators? Either way, better off at that point to either run on Kega Fusion or find a compilation disc for a newer game console/PC.
I happened to notice that both submitted runs use this tank. Is this a case of preference or is this more for the sake of consistency?
After a discussion for a different game, I became intrested in seeing the differences between load times for Unmasked. This is what I found: Note that the footage reviewed was at 240p via an S-Video cable for each system.
Nintendo Wii (Nintendo GameCube Backwards Compatable) Model No. RVL-001(USA) 443 frames to load "Shuddery Showdown in Chinatown" hub [14.78 seconds]
Nintendo GameCube Model No. DOL-001(USA) 458 frames to load "Shuddery Showdown in Chinatown" hub [15.29 seconds]
Sony Playstation 2 Model No. SCPH-50001/N [NTSC][U/C] 460 frames to load "Shuddery Showdown in Chinatown" hub [15.35 seconds]
Of course, I was only able to test with the systems and discs I have, as I lack any sort of Xbox system and am unfortunate to not have a launch edition Playstation 3 (rumor has it that this system is superb for speedrunning most if not all PS2 titles). Hopefully this information will be of use.
A question about this particular version of the game. What are the rulings for submitting a speedrun of this particular version? In order to run the game, I need to use Korama's Sega PC Reloaded to properly run the game, and to comfortably use capture software. What is permitted and what is not with the settings?