Inaccurate LRTs?
5 months ago
Japan

I found that the LRTs are delayed by 12 seconds every 5 minutes compared to the real times. Is this an expected behavior?

Failracer likes this
New Jersey, USA

Hi argo! Your runs have been fantastic!

To answer your question about the timer, it's not purely a load remover. It reads an in-game timer value (e.g., this is also why it slows down for the slow motion after killing some bosses or completing some objectives).

Here is an explainer from the programmer about how this works in Armored Core VI and other recent FromSoftware games:

https://github.com/FrankvdStam/SoulSplitter/wiki/IGT-in-soulsgames-explained

Japan

Thanks a lot for every moderating.

I see that the timer uses the hidden IGT which is slower than real time, and the correction of the time discrepancy isn't done in AC6.

That's OK as long as it's fair.

Failracer and pmcTRILOGY like this
New Jersey, USA

Yes, my understanding is that any slowdown which occurs should be fair for all players.

If you see any discrepancies between runners, please let me or another moderator know!

argo_lor likes this
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