Timing and minor rule change
2 years ago
Australia

Hello all,

Before I begin I am not going to invalidating or retiming any runs as the changes are minor and wouldn't affect the leaderboard in any meaningful way.

It seems there has been a bit of confusion on when to start and stop timing. I have discussed this with some other speedrunners who have years of experience running and moderating games and I am posting here to see the communities perspective.

I am going to change the timing to begin when the game fades in after selecting the movement type and after the initial cutscene as this is when the in game timer begins and when you gain control of the cosmonaut. The end time will also change to be when the Heavenly Bodies logo appears before the credits as it is still possible to unclip yourself after.

A minor rule change as well is going to be that the in-game speedrun timer must be enabled as this will provide better validation.

Once the in game timer has been fixed to include the end and show the final time, the leaderboards will be moved over to in game time.

strategineer likes this
Québec

This is my first speedrunning experience so I don't know much.

But these rule changes seem reasonable to me!

Provence-Alpes-Côte d'Azur, France

Hey, I find the timing for the first mission of the DLC quite unclear. (I haven't tried the other missions, but perhaps this implies to all the others as well)

As for now, @Tanner07 has stopped his timer once the "Day 2" appears, but it's quite difficult to measure. :(

The screen fade black when this happens.

It wouldn't be bad if we were to stop the timer once we reach the station walkie-talkie. ^^ When reaching it, the in-game timer stops, too.

It would be better to state the official rule before more people start speedrunning the DLC! So yeah, when do you want the timer to end to have an accurate in-game time?

Edited by the author 1 year ago
Provence-Alpes-Côte d'Azur, France
Deleted by the author
Australia

Yes, this is my bad. I had added the DLC days without properly testing how the level timer interacted with the DLC days. Hence why there isn't a specific rule about it. There is a patch in the works to make the level timer behave properly so I don't mind retiming manually for the short period where the level timer is broken.

Slaker likes this
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