100% rules, what should they be?
8 days ago

If there was a 100% speerun category for this game, what do you think it should entail to?

Last package sent to the space elevator, of course, but what else?

-All the building possible build at least once, this include latest latest version possible.

-All the items possible produced

-All the items possible analysed

-All the alt recipes discovered

-All the hard drive found and analysed

-All the power slug found?

-All the resource that exist in limited quantities also found?

If I am not mistaken, the Doggos also exist in limited number, should all of them be tamed?

I considered at a moment to also include the exploiting all the existing pure nodes, but that seems a bit too much arbitrary and pointless.

What do you think would work best and would actually make sense for a 100% run?

United States

I'd imagine a 100% to be more around unlocking everything, since as soon we breach "doing everything" as a concept it brings along a lot of gray area (collect all plant matter? tap every node? etc). Some tasks like collecting every power slug are akin to "reach level 100" in an RPG, which isn't really 100% material. From other conversations in the Discord I think the loose goals are as follows:

  • Unlock every milestone

  • Unlock every MAM research + alternate recipe (like you mentioned)

  • Finish the game (duh)

  • Purchase every upgrade/collectible in the AWESOME Shop

  • Find all boombox tapes

There might be something I'm forgetting, but that's generally the direction I'd want to see it go