Why isnt LTR used in console runs?
i'm just a bit curious cause i've seen the same on a few forums and the load times on some consoles (cough cough xbox) are a bit... lengthy
Manually removing Load Times is a chore, and making a load remover for consoles is pretty hard also. Both of these are why there possibly isn't timing for Loadless on console runs.
load removers usually read the games memory to stop the timer during loads, which is not very viable to do on consoles. pc is generally a better platform to run on anyways so it doesnt matter for most people.
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