Comments
IrelandWayno7174 years ago

We have no category for just the final part of the heist. You must complete the heist from start to finish including all setups. If this skip allows you to start the setup and skip the the end inside the setup, sure. But a major glitch like that would be very likely to be patched. If you dont start the setups at all then the run doesnt count

IrelandWayno7174 years ago

I will re add it when you are ready to submit it. Make a post on the request IL or category post, or here and it should be up

IrelandWayno7174 years ago

I wish speedrun.com had a way of being able to manipulate where the tabs go at the top. Wanted all the main heists in one row, doomsday in another and all of x heist in one row

IrelandWayno7174 years ago

Personally i dislike putting the heists in the 'misc' category. Specifically because people run the heists more than they run 'All Heists' or 'All CM Heists'. In fact the IL heists are pretty much the highlight of GTA:Online.

As for merging CM and CM:DA into the main 'Heist' categories that could work. But honestly it would probably add more confusion when people are searching for runs. But your comment for call it Doomsday Heists, not Doomsday Heist All Act's (which afaik isn't even grammatically correct). is incorrect. The official name for it is the Doomsday Heist as its all one heist made up of multiple acts. Hence the All Acts part. The 's was my fault for being bad at English

Removing all the categories that don't have runs is something i will do. The only reason why lower riders was added was because someone requested it and as for doomsday criminal mastermind. i added it when it was released to stay consistent with the format

For the 'Any difficulty' part, we don't need to append a title to specify you can play on any difficulty. Should be in the rules. If not I'll add it

IrelandWayno7174 years ago

This seems so manipulative that me and RNJesus have decided to disallow it for the following reasons

Requiring a 5th: This was the argument that was making me sway in leaning in favor of allowing this but getting a 5th would mean you would have to add that 5th to the leaderboard since he is by definition assisting in the run in getting a better time. Not to mention getting 4 players consistently for a heist is often a pain in the ass, getting a 5th just to have a chance at beating WR would be too annoying and would deter people away from running this category.

TaskManager/Stopping Resource/Pulling The internet. This constitutes too much to outside manipulation and is usually disallowed in other speedruns which is why me and RNJesus decided against it. Its so much akin to the GTA:SA audio device discussion surrounding disabling your audio device so you can skip cutscenes faster.

If there was a way of skipping the cutscene without the requirement of a 5th or outside manipulation then i would be tempted to allow it, but as it stands, well need to write in the rules that doing them methods would invalidate a run. Thanks for bringing it up, we'll keep an eye on runs from now on regarding it to make sure they are consistent with the rules. If you wish to dispute this please do so here.

HalfOfAKebab, DewWork and 2 others like this
IrelandWayno7174 years ago

Added after it was brought up to me.

What happens if i crash mid way through a setup.

You take the previous attempts time and add it to the new attempts time.

IrelandWayno7174 years ago

i've tried messing around with the layout, moved the heists outa the misc but cant seem to put all of the 'all of the x' on the same row, but i'll move both all heists first again

IrelandWayno7174 years ago

Hi guys

I was contacted by several runners and other members of the community in regards to the current timing method of GTA:Online because of the load times. It was raised to me that the load times regarding runs has seriously effected times and people where unhappy with it. However due the nature and complications with timing a run 'without loads' i and a few others have agreed on a middle ground solution to add a new timing method

Going forth, there will be a new timing method is referd to 'In Heist Time' or 'in game time' as per speedrun.com limitations of not being able to add a custom time column.

What is 'In Heist Time' (IHT)?

'In Heist Time' refers to the total accumulation of time from when you first gain control of the character, to when you lose control of the character per setup/heist/setup or setups (Doomsday heists).

Why is it called 'In Heist Time' and not just stick to 'In Game Time'

Calling it in game time doesn't really fit with what we are going for. In game time refers to the total accumulation of time you spent 'in game' which includes load screens and traversing lobbies. Why its called In Hest Time instead of something else is because people run heists more often to notice the load issue. The name doesn't really fit the other categories but the same logic still applies

Is IHT mandatory?

No

Will IHT replace the existing timing method?

No, IHT will be an alternative for people to sort the leaderboard by and rank the runs themselves. IHT is not mandatory but might become a popular timing method in the future.

How is IHT timed?

IHT is timed from the moment you (the host) gains control of a character, to the moment you lose control of your character per setup/final setup/setups of setups. Think of each setup as a IL and add the times up. Thats IHT.

Does that mean IHT removes time between heists?

Yes, IHT removes the time between setting up heists. Since RTA is still the standard, you still need to think about routing between heists and the strats involved. But the time in lobbies and in the mission setup screen is not taken into account.

What happens to the current 'Loadless Time' column?

The current loadless time column will remain for the time being, until we are satisfied at the amount of runs that will start using IHT. If you wish to retime your runs that exist and submit a IHT you are more than welcome to do so, we will re accept it. We currently added a new verifier to the leaderboard who has opted to retime the runs and migrate old runs to this new timing method.

Why will you not make IHT the standard?

For two main reasons,

  1. RTA being the standard in GTA games
  2. Cutting the portion between heists would be cutting to much of the 'run' that makes it a 'all heists run' or heist run

Why not make loadless the standard?

Besides the listed reasons above, what constitutes as a load in GTA:Online is a massive grey area that cant be decided on. Load times can also very between person to person and as such people can have different load times. As well as the massive amount of effort required by both the runnner and verifier to make sure that the load time is correct. There is simply too many variables and issues surrounding it

How does IHT apply to other catagories such as 'all lamar missions' 'all casino missions' or 'all survivals'

Same rules apply, the name just wont fit those other categories

Who's IHT will you take, the host or the client?

The host, since the host loads in first and can have control first it makes sense to time it like a single player run. The one problem we may see here is if a issue arises that can delay a run because other clients are slowly getting in. However that problem should be minor compared to the grand scheme of things, if the problem persist which it shouldn't we may consider to move it to the last person loading in.

I hope that those questions should answer any questions you may have, if not please post them in this section and will try my best to get at them.

Quick Edit:

As a small addition to the leaderboards as well, we've added a varible that specifies which update the run was 'run' on. As of now the current update is 1.47 but going forth we'll be changing that per update of gta online

Derpeth and iguana like this
IrelandWayno7174 years ago

Added them all and a "All Casino missions" for people who want to do hiest esc speedruns with all missions

madebyWITT likes this
thread: The Site
IrelandWayno7175 years ago

I second this as a super mod on GTA:Online, we wish to remove him to introduce other mods into the GTA:Online community who can help with verifying the runs

IrelandWayno7175 years ago

The main problem with taking loadless time into account is the actual process of getting the loadless time is a heck of a process to go through, we cant exactly use tools as the tools before have been detected reading gta online memory address and could propose a treat to getting banned.

I do agree that gta online loading times have been inconsistent and the lester invites have been getting delayed more and more due to updates that add more contacts contacting you upon connecting first

Penguin_ likes this
IrelandWayno7175 years ago

Hi Guys

After some discussion with some people, i've decided that from today you need to specify if your heist run was completed using a multiple hosts setup.

I.E if you have multiple people that all have a setup ready to go.

While not a mandatory rule, all runs with multiple hosts are still valid and very much ok. Its just some more information for people who play using a different set of rules. By default this is set to false

The reason for this being introduced is a few people feel that using multiple hosts for setups feels a little like loading mission saves mid run in single player gta games. But if you dont feel like its like that please let me know

Toni_Sins, CPZXIII and 3 others like this
IrelandWayno7175 years ago

Gl with that. R* probably print and shred all emails coming in to them. B7t yeah this new glitch is very fuck. Ill look onto it more when im back from esa tomorrow

IrelandWayno7175 years ago

Sorry for the late reply, basicly the reason why with loads is the primary method for measurement is due to the anti cheat. There was a time when R* Anticheat was so sensitive it would ban people for having anything that would even remotely read or write GTA:V memory. So we decided it was not worth the rist of discounting loads. In a game like this with so few runs it really doesnt matter about the loadless time.

iguana summery is correct basically load less is the time taken from the timer in which the script for livesplit detects you not on a mission, or if the loading variable has been triggered and stops the timer when loading and resumes when you gain control. IL have next to none loads beside the start so it doesn't matter.

IrelandWayno7176 years ago

I see, thats fixed now, the time was correct you just forgot to submit a time with loads which is the primary timing method

IrelandWayno7176 years ago

Alright corrected

IrelandWayno7176 years ago

and its not just the invite from a friend to the heist but rather it now takes double the amount of time for lester to send you the invite to start the heist

IrelandWayno7176 years ago

This was something i noticed about 2 days ago when casually doing heists with friends, we just assumed it was R* severs being stupid but in actuality they did fuck up the invites and now they take double the amount of time. However i actually don't think it has anything to do with facilities or doomsday heists, i actually think its due to martins invites, as he acually invites you to two things instead of one now. The adversary mode and whatever the other thing is, i think it has soemthing to do with the mini car

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