Comments
thread: Cat Bird
United StatesThog_n5 years ago

Runners @Maxaraxa, @MrUpperCaseT, @NefariousMonkey, @ThatOneGuy_nnn, @Th3on3C

Th3on3C likes this
thread: Cat Bird
United StatesThog_n5 years ago

Runners @Maxaraxa, @MrUpperCaseT, @NefariousMonkey, @ThatOneGuy_nnn, @Tomygood

Th3on3C likes this
thread: Cat Bird
United StatesThog_n5 years ago

Hello, made this list to showcase all of the Segmented Runs and TASes (If that ever happens) Hope you enjoy.

Th3on3C and Oxknifer like this
United StatesThog_n5 years ago

Hello, I was making a list of the longest speedruns of all time and found the 528 hour long run. Beating what most people think of the longest run (Baten Kaitos 100%) by 187 hours. I did not believe it at first and had this forum to see if this is actually the longest speedrun of all time. (Or at least is an actual 528 hour long speedrun and isn't a troll or something)

Tezca, Gaming_64 and 6 others like this
thread: The Site
United StatesThog_n5 years ago

I know I should of made this like 10 months ago, but I submitted a game called MetroCubeVania, someone else also Submitted MetroCubeVania. Both MetroCube's are on the website ATM. Would it be possible for a site mod to remove MetroCubeVania (The other one is MetroCUBEVania)

United StatesThog_n5 years ago

Hello, I am ThatOneGuy_nnn. Current runner for this game. Since there is currently no discord setup for me to discuss this I will do so here. I personally think that the current IL timing is not good. My three main problems are as follows. 1: The "Buddy" can start moving before he appears on screen. This makes it hard to retime ILs 2: The complete box appears in many different ways, also making it hard to retime cause does timing stop the frame the complete box appears or the first frame it is fully appeared. 3: Starting on first input can allow manipulation of cycles without losing time which is bad for an IL

I offer a solution that isn't 100% good but better than what we currently have. We start timing when the level button is pressed and end it when you lose control of the Buddy. This solves problems 1 and 3 as we know 100% when the level begins and you cannot manipulate cycles without losing time. This does not 100% solve problem 2 as the ending of a run can still be debated. However, I think is this better than what we currently have.

If you have any questions about what I mean, please reply to this forum post. Thanks, ThatOneGuy_nnn

thread: Heart Star
United StatesThog_n5 years ago

It should be the same but IDK

thread: Heart Star
United StatesThog_n5 years ago

Is it allowed (I'm talking about BlueStacks and Nox)

thread: BLYM
United StatesThog_n5 years ago

So recently (By recently I mean like months ago) I noticed that BLYM on coolmath (AKA the best version to play glitched on) stopped working. So me and a lot of other players stop running glitched, but recently I found a way to still run the BLYM glitched version in full capacity. However, due to this being a recent discovery, I don't know if it will break after a couple months of using it (Just got to wait and see). Oh yay, http://www.coolmath-games.com/gameFrame?u=sites/cmatgame/files/games/BLYM_Coolmath_640x480-Events.swf&f=BLYM_Coolmath_640x480-Events.swf is the link BTW.

Edit: Still not as good as the og due to there only being a tiny bit to zoom in and out the screen

BGP likes this
thread: Cat Bird
United StatesThog_n5 years ago

It hasn’t been patch and I think it’s known possible in Grasi (the level) and Up and Down. I don’t know if it’s possible anywhere else

thread: Cat Bird
United StatesThog_n5 years ago

I think some tiles the top part isn’t fully active so you can do a jump with precise timing

United StatesThog_n5 years ago

If you have the right game title, there should be an option to activate the load remover and auto splitter. Hoped this helped. (Right title is The Elder Scrolls V: Skyrim I think)

United StatesThog_n5 years ago

Maybe have something like 2x any%, where you beat the game, then go get all of the same amount of required moons the second time around.

MiningPie and heytherecool like this
United StatesThog_n5 years ago

RIP this category is you can't.

KilleDragon likes this
United StatesThog_n5 years ago

I don’t like this idea because your really just beating the game with like a 2 minute mini game at the end

thread: Cat Bird
United StatesThog_n5 years ago

That has been known about for awhile

Tomygood likes this
United StatesThog_n5 years ago

I think EndGame% is better because if we just name all the partial game RTA’s off of the kingdoms then theo% might as well be CCS.

GLand likes this
thread: Jelly Escape
United StatesThog_n5 years ago

I don't think that this game needs to have 3 different 100% categories. I think a good change to make the difference seem more apparent is calling normal 100% all levels and calling 100% no special levels 100%. 100% no characters and 133% can stay the same.

About Thog_n
Joined
6 years ago
Online
today
Runs
723
Games run
A Hat in Time
A Hat in Time
Last run 5 months ago
182
Runs
Freedom Planet 2
Freedom Planet 2
Last run 10 days ago
126
Runs
Robot Wants It All
Robot Wants It All
Last run 4 years ago
56
Runs
Red Ball 4 (Mobile)
Red Ball 4 (Mobile)
Last run 3 years ago
40
Runs
BLYM
BLYM
Last run 5 years ago
33
Runs
Cat Bird
Cat Bird
Last run 5 years ago
27
Runs
Daggerhood
Daggerhood
Last run 4 years ago
21
Runs
Games followed
BLYM
BLYM
Last visit 2 months ago
2,853
visits
MetroCUBEVania
MetroCUBEVania
Last visit 1 month ago
622
visits
The Elder Scrolls III: Morrowind
The Elder Scrolls III: Morrowind
Last visit 2 months ago
600
visits
Cat Bird
Cat Bird
Last visit 10 days ago
778
visits
BearBoy and the Cursor
BearBoy and the Cursor
Last visit 4 months ago
204
visits
Robot Wants It All
Robot Wants It All
Last visit 6 days ago
503
visits
Red Ball 4 (Mobile)
Red Ball 4 (Mobile)
Last visit 5 days ago
2,731
visits
Spark The Electric Jester
Spark The Electric Jester
Last visit 10 days ago
253
visits
Games moderated
BLYM
BLYM
Last action 2 months ago
125
actions
MetroCUBEVania
MetroCUBEVania
Last action 4 months ago
49
actions
Raindancer
Raindancer
Last action 4 years ago
41
actions
BearBoy and the Cursor
BearBoy and the Cursor
Last action 3 years ago
17
actions
Red Ball 4 (Mobile)
Red Ball 4 (Mobile)
Last action 3 years ago
7
actions
Astra's Garden
Astra's Garden
Last action 9 days ago
3
actions
Red and Blue Balls 3
Red and Blue Balls 3
Last action 3 years ago
2
actions