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PolandBetaM9 years ago

http://puu.sh/hONUt.gif

Elgu, Smartkin ve 6 diğerleri bunu beğendi
PolandBetaM9 years ago

We wanted to have a lot of mods for each game, but we were forced to downsize them (and set specific mods) due to admin intervention (because of a complaint, msg me for details).

We've never been against change in general (and don't point at NoSFX, there's an open discussion on that), so don't be afraid to post specific changes you'd like to see on the leaderboards (maybe we'll open a thread similar to Spyro boards).

Bilinmiyor
PolandBetaM9 years ago

Update on the co-op Crash: MoM run: Pete has subbed the 1 putting him under estimate and I've finished quite a few runs under estimate ranging from 52 to 58 minutes (for example http://www.twitch.tv/betam/b/658118051).

konu: The Site
PolandBetaM9 years ago

For example Portal (sorted with loads) http://www.speedrun.com/Portal (not saying that it specifically should have this btw, just showing the problem)

http://puu.sh/hurzG.png

Same deal the other way around (sorted without loads):

http://puu.sh/hurK7.png

konu: Spyro
PolandBetaM9 years ago

DotD both.

konu: The Site
PolandBetaM9 years ago

Why does sorting by loads in games with loads/loadless sorting put runs with a missing time on the selected side at the bottom? Seems like the logic should fallback on the other (non-missing) time (or at least make an option for it, for games where it's unrealistic to convert times).

konu: The Site
PolandBetaM9 years ago

I'm getting an exception when trying to edit categories (tried both Firefox and Chrome):

http://puu.sh/hkTZ4.png

konu: The Site
PolandBetaM9 years ago

According to the changelog, bans were added today. How exactly do they work? For example, if Trollbear666 posts in a forum I moderate and I want to ban him for spamming emotes, how can I go about doing that?

Trollbear666 bunu beğeniyor
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PolandBetaM9 years ago

Is there support for 2+ players' info on single games? It's necessary for some co-op games.

PolandBetaM9 years ago

According to AtazIH the jumps on it slow you down less than on NTSC-U, and it turns out that you can skip the aku box cutscenes using nosfx.

PolandBetaM9 years ago

It's the version of the PS1 emulator on the 3.80 OFW. (you can load it on any CFW using popsloader)

PolandBetaM9 years ago

Smartkin, you're thinking of variables. I refer you to the Filtering part of the OP.

PolandBetaM9 years ago

Definition

NoSFX is an official feature of the game. It involves pausing the game, and setting the sound effects volume to 0% causing cutscenes to skip loading (instead of seeing and manually skipping the blue vortexes, the game goes straight to the level). It also skips the Aku Aku box cutscenes on the NTSC-J version. It has been rumored to save about 40 seconds from Any% categories and a few seconds more in 105% categories (which only have 1 additional cutscene).

A bit of trivia supporting the fact that it's official: Gameovering with NoSFX doesn't display Uka on the GO screen.

Allowance

The feature was not used early on at higher tiers of speedrunning, where it be for preference reasons or simple ignorance that it exists. (And also because the previous leaderboards had it banned; ever since the move in 2014, NoSFX was allowed in runs submitted here) It was allowed because of these reasons: a) It is available on all platforms and versions. b) It shortens the length of speedruns across the board. c) It's an official feature of the game that anybody can use.

Filtering

There are no plans of making NoSFX a different category. I think the reasons for this are obvious, but if anyone needs clarification, I'll happily oblige. There are currently no plans of implementing a variable to sort between runs using/not using NoSFX. Reasons: a) NoSFX doesn't change the run in a major way. b) People in-the-know can calculate and compare important runs anyway. c) It would cause confusion and misinformation about the validity of top times.

Discussion

Feel free to discuss the use of the feature, however try not to resort to irrational arguments.

http://i2.kym-cdn.com/photos/images/original/000/582/861/e26.jpg

losi bunu beğeniyor
konu: The Site
PolandBetaM9 years ago

Maybe utilize the ROM Hacks category (and rename it to "Other Versions" or something)? That's already attached to specific games and moderators could have the option to limit exposure of select games/ROM Hacks.

PolandBetaM9 years ago

Good finds, I only went for ones that I thought would be useful.

Original Xbox loads faster when you install the game though (not pictured in the video).

PolandBetaM9 years ago

CNK - Original XBOX has faster loads than 360.

Bash - Yes.

Twins - Yes.

PolandBetaM9 years ago

The point of this thread is to have a quick reference for the best versions of Crash games. These are the most optimal OFFICIAL and recommended platforms (fastest loads, least lag) and settings for the Crash games:

Crash 1 - NTSC-J PSP FDS / NTSC-J PS2 FDS Crash 2 - PAL PSP 3.80 FDS / PAL PS2 FDS Crash 3 - NTSC-U/J PSP 3.80 FDS / NTSC-U/J PS2 FDS ; SFX off CTR - NTSC-U PSP/PS2 Fat FDS ; Character: Coco/N.Gin Crash Bash - NTSC-U PS2 FDS ; Character: Kong/Tiny Crash: TWoC - NTSC-U PS2 Greatest Hits CNK - NTSC-U Xbox / NTSC GCN Crash Twinsanity - PAL PS2 / NTSC-U Xbox CTTR - NTSC-U Xbox / NTSC-J GCN Crash of the Titans - Wii ; Difficulty: Hard Crash: Mind Over Mutant - 360 Digital ; Difficulty: Bonkers! Crash Bandicoot N.Sane Trilogy - PC SSD / Xbox One X Crash XS - NTSC-J Crash 2 N-Tranced - PAL/NTSC-U Boom Bang - NTSC-J (text) CBNK3D, CBNK2 - any modern iOS device Crash Fusion, CNK GBA, Titans GBA, Titans DS, MoM DS, Mutant Island - anything

EMULATORS

PS1 emulators are allowed, the recommended one is the ePSXe 1.8 emulator at the moment. PS2 emulators are mostly banned, because their behaviour and loads are inaccurate. Gamecube/Wii emulators are banned (Dolphin has very inaccurate loads and emulation). PSP emulators are banned (PPSSPP has very inaccurate loads). Of all GBA emulators, the recommended one is VisualBoyAdvance 1.8 (or higher?). NDS emulators are not the most accurate, but we do allow DeSmuME (0.9.8 or higher recommended). Java emulators are allowed, KEmulator is the recommended one here. 360 emulators (Xenia) are currently banned until they've progressed to an accurate state.

CLARIFICATIONS ON OFFICIAL RELEASES

WiiU/Wii/360/3DS/DS/PS3/PS2 discs/cartridges are allowed for running games made for their respective predecessors. Digital PS1 games on the PS3 introduce input and visual lag, so they're not recommended (but still allowed). Digital PS1 games on the Vita and PSTV load a bit slower than the most optimal PSP settings, but they're allowed. Digital Crash Bash on PSP/Vita/PSTV that isn't NTSC-J is not an official release and is banned. Digital PSP Crash games on PSP/Vita/PSTV that aren't downloadable/compatible officially are not official releases and are banned - PAL CTTR/Titans/MoM, PSTV CTTR/Titans/MoM. Using a controller with a PSP in a non-official way is banned! Injecting versions that are not available officially into PSP, Vita or PSTV is banned! Unofficial emulators on consoles are banned!

DEFINITIONS

FDS - Fast Disc Speed: This is an official feature of the PS2, which lets CD's take advantage of the better drive in the PS2 and load faster. Turning it on requires you to start your PS2 on the main OS menu, press triangle, navigate to the Playstation driver and press triangle again, press X on Disc Speed, switch to Fast, confirm with X and then exit the menus by pressing circle a few times. It is also an official feature of the PSP, Vita and PSTV, which have their respective ways of activation.

SFX off - Sound Effects off (Crash 3): Pausing the game and changing the sound effect volume in the menu to 0% will make cutscenes not load and play at all, and when entering levels you will immediately load into the level without any additional input. This is done DURING the run, not before it (by loading a 0% save file with no SFX). On NTSC-J, turning SFX off makes the cutscenes you get by breaking Aku Aku boxes not play.

LOAD TIMES & BRIEF EXPLANATIONS

Crash 1 - NTSC-J The NTSC-J version cuts out part of a level and lets you get the green gem in Hog Wild, which lets you skip Castle Machinery. Load times: PSP FDS > PS2 FDS > PSP SDS = Vita/PSTV FDS = Vita/PSTV SDS > PS2 SDS > PS3 > PS1 > PS3 Digital

Crash 2 - PAL The movement was sped up on PAL to match the framerate difference from NTSC-U. Load times: PSP FDS > PS2 FDS > PSP SDS = Vita/PSTV FDS = Vita/PSTV SDS > PS2 SDS > PS3 > PS1 > PS3 Digital

Crash 3 - NTSC-J Any% / NTSC-U 105% The NTSC versions have the fastest Neutral Slide Jump. The NTSC-J version supposedly has faster jumps. NTSC-J makes Hot Coco one cycle much harder. Load times: PSP FDS > PS2 FDS > PSP SDS = Vita/PSTV FDS = Vita/PSTV SDS > PS2 SDS > PS3 > PS1 > PS3 Digital

CTR - NTSC-U Although the PAL version has the language glitch which shortens cutscenes, NTSC-U has been shown to have the fastest loads. Character : Coco / N.Gin Best stats. Load times: PSP FDS > PS2 FDS > PSP SDS = Vita/PSTV FDS = Vita/PSTV SDS > PS2 SDS > PS3 > PS1 > PS3 Digital

Crash Bash - NTSC-U Best spawns, no PAL slowdown. Character: Kong / Tiny Best all-rounders. They're better in more game types than others. Load times: PSP FDS > PS2 FDS > PSP SDS = Vita/PSTV FDS = Vita/PSTV SDS > PS2 SDS > PS3 > PS1 > PS3 Digital (Warning: PSP/Vita/PSTV lag a lot)

Crash: TWoC - NTSC-U PS2 Greatest Hits Fastest version for multiple reasons. Load times: https://docs.google.com/spreadsheet/ccc?key=0AqiEZSvGeiuudHZsV3FFVjJkTFJqcWJfdGpYTTJET3c&usp=drive_web#gid=1

CNK - NTSC-U Fastest version. Load times: http://pastebin.com/DPq46pSF

Twinsanity - PAL While evidence of NTSC-J being faster exists, running anything except PAL PS2 forces you to work against a slide bug, which throws you in a random direction sometimes when you slide. Load times: XBOX > PS2 = PS3 > 360

CTTR - XBOX Xbox/PS2 have the tutorial built into the midway level, which means one less loading screen than on GCN/PSP. The NTSC-J version has one less die-o-rama to collect towards 100%. Load times: XBOX > PSP Digital > GCN > PS2 > PSP UMD

CoTT - Wii Difficulty: Hard The game runs faster (not higher framerate, literally faster) on the harder difficulties. Load times: Wii > PS2 > PSP Digital > 360 > PSP UMD

CMoM - 360 Difficulty: Hard / Bonkers! The game runs faster (not higher framerate, literally faster) on the harder difficulties. Load times: 360 > Wii > PS2 PSP Digital > PSP UMD

N.Sane Trilogy - PC SSD / Xbox One X

Since the multiplatform update loads became much faster, but some versions load even faster anyway. Also PC loads at the same rate as your framerate. On PC, it can also be harder to speedrun Crash 1.

Xbox One X > PS4 Pro > Switch/PS4/Xbox One

If you want to suggest any changes, or have something else to say about the platforms, post it here.

PolandBetaM9 years ago

There's a glitch where you load a save, wear a skin, and start a new game which keeps the skin. This makes no difference when using cosmetic skins, but it does give you an advantage with titan skins.

It has been suggested that this glitch would either be tied to the New Game Plus category, added to Any%, or create a new category altogether.

TheRedhotbr bunu beğeniyor
PolandBetaM9 years ago

Many of the Crash games on this site need new designs, and we're not all artists. Therefore, if you can find/make a good background (and/or site logo) for a game (or the series in general), post it in here and we'll add it if we're fine with it.

In the interest of keeping this leaderboard up long term, I suggest using the admins' guidelines (tiled backgrounds instead of 1080p, no gimmick for scrolling).

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10 years ago
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5 years ago
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