For the sake of accuracy and runs being very close in time, millisecond timing will be enforced from now on. Instead of when the timer was stopped by the runner, the run will be retimed based on the exact frame the objective is completed (which will always be when the boss disappears from frame, except for All Achievements which will be when the final achievement's pixels appear on frame). Record placement has not been affected.
This change has been retroactively applied to older runs. The only major differences are Voyages Hidden Ending and All Achievement runs which have gone down a second (due to human reaction stopping the timer late), and many runs which have "increased in time", though in reality it's simply more precise.
This new timing method will be mentioned in the rules as well. If a runner submits the run without millisecond timing, mods/verifiers will change the time to find the milliseconds.
PM me for question and queries. Thank you for playing : )