Turning priorities in relevant rooms
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Turning priorities in relevant rooms
Uppdaterad 3 years ago av darkshoxx

Question: When you have 2 options to turn to the door, is the animation for turning left or right shorter?

Results

Doll Room: Same number of frames! Nursery: Same number of frames Library: Right is shorter Heine: Right is shorter Temple: Right is shorter (1 Frame) Game: Left is shorter Burden: Left is shorter (1 Frame) Knox: Left is shorter Bathroom: Left is shorter Dutton: Right is shorter Lab: Left is shorter (right is 3 clicks)

Method: Tested by recording the turning in 25th anniversary. Assuming reverse animation is same speed. 1-Frame differences might be down to rendering issues in 25th anniversary.

Short: Always left, except in Library, Heine, Temple, Dutton's room

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Postad 5 years ago
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