Interesting. I've had the one on Starii happen to me once before but I didn't realise how it happened. I guess it only saves around half a second or so for each dialogue but if all dialogue could be skipped like this it would save quite a bit of time.
not all of the dialogue can be skipped because it happens immediately after the game loads. The game loads dialogue before the rest of the room, which is why it can be skipped. Almost all the dialogue in the game happens after some sort of event, like fixing the ship, or going through a teleporter
Yeah I realise that. The only other places I can think of right now are when you enter Star Fix HQ and the final dialogue when you exit Ultima.
I thought so too but the dialogue you're skipping is the dialogue that plays the first time you enter that room. In an 100% you would be starting from a normal file and skipping that dialogue normally when you first spawn in. Coming back after beating the game it doesn't play again.
I think we could do the same split for 100% that we do for Any%. Current 100% would become 100% NMG and new 100% could be a misc category. For the new 100% category, a run might involved starting from a glitched file to beat the game, then going back to the debug room (and doing the dialogue skip), then beating all levels and modes from inside there to cut out time travelling between them.