So, I found a way to manipulate the pathing of the third companion in the party, which enabled a lot more consistency for pretty much every OoB. Not that this wasn't already apparent in a lot of the clips, but it definitely needed to be understood better. I compiled a playlist of like 42 clips, which should cover all of the current any%. (I guess the plan was to cut any% short on Shell 4, but meh.) Not gonna be easy to memorize all this BS, but it sure will be less random!
Excuse the repetition of these videos - it was convenient to try a thing 3 times and move on as a sign of consistency. I imagine some compromises will have to be made not to lose your mind in actual runs anyway.
Things to point out:
- While I wasn't sure if some of the strats weren't better because Palmer clipped in so quickly, I did a version of my own because saving on corners almost never seemed completely reliable. Not sure how much skill factors into it, and I sure wasn't good at it.
- Not every character seemed as good at clipping in, cemetery being one example. Runner having a fat hitbox and all that.
- Probably something else that I can't remember right now.
Anyway, enjoy.
https://www.youtube.com/playlist?list=PLak_BZDFz0PTbbaij_VQoMFysM9XoZQ6T