Theorical Timesave in 4-2
3 years ago
Uruguay

I founded that in the warpzone you can do a "clip" to dont turn around,this with the actual clip in the first part makes you tie the tas in that level, no ligthning 4-2 required.

pepsiopen likes this
Uruguay

Also it needs 2 fast accels,but who cares.

Texas, USA

4:53? Could you please submit a video of this clip cause I’m curious

Uruguay

@Zbomb im bad at clipping, its an idea

Mexico

You mean clipping the the warp zone stairs, like the AISSON category does but on Any%?

Uruguay

@Mingura666 yee, it could save about 1 framerule, but is easier said than done.

Edited by the author 3 years ago
England

there are only very specific places where your subpixels are lined up perfectly for a wall clip. for example, the clip in 1-2 is only possible all the time if you don't slow down at all during the level, which makes previously 4 or 5 frame jumps 2 frame jumps(like the one to get over the koopa and the 2 goombas). your subpixels would probably not be lined up to do a clip there, like in the beginning of 4-2 and the fpgs(which also have to have the level played weirdly precisely, at least for 4-1) i'm only saying they probably wouldn't be lined up because out of something like probably 500 or more different blocks there are that you could theoretically clip into, only a handful of them are actually possible to clip through because of your subpixels. but who knows, maybe it is possible. tho a TASer would prolly have to get out their tools to do this one, since it might require an insane amount of precision if it is possible, like the single top block clipping method of lightning 4-2. it could very well be possible, it could not be. tho the wall clip would prolly not be implemented until humans could do it 1/10 tries at least.

Québec

Mario isn't fast enough to clip in the staircase no matter your subpixels. A little bit faster and it would be doable

Ireland

Maybe you're on PAL @Electricoyt.

Canada

Pretty sure such a clip would require perfect or atleast near-perfect movements. doubt it possible. but hey speedrunners been surprising for generations so. who know

Québec

@TetraSmashBox like I said, Mario isn't fast enough, so it's definitely impossible

AntBlueR likes this
Louisiana, USA

We would have found out by now it’s been about 2 decades of speedrunning and 1 decade of no time saves except for one which was only 1 frame. If it is possible to clip in it someone would already find out because there are very smart people who speedrun SMB1. I’m done seeing this forum about a bunch of people talking about stuff that could easily be experimented (maybe with a person smart with Mario and subpixels. So that’s all their won’t be a clip.

Game stats
Followers
8,130
Runs
9,287
Players
1,891
Latest news
Requirements for High-Level Any% Runs

Any% (NTSC) runs below 4:57.000 must now fulfill additional requirements in order to be verified.

  • The run's full session must be included in the submission description.
  • For emulator runs below 4:57.000, some form of input display must be visible for the duration of the run. A hand-cam or input
11 months ago