Optimisation in the first half of the level is key. It is easy to tell how well you've done by looking at the IGT at the bottom left of the screen. A 4:25 into the elevator at the second part is very good. A 4:09 can definitely be improved on into the first elevator. Second half of the level was pretty solid as well. A faster clawshot to get into the vent and a faster tram cable jump could have saved a few seconds. Perhaps even a strafe jump to push the level even further down could be possible as well. Either way, GG with this time. I thought that implementing a plant pot jump would help save time for later on.
It's very clear that the primary challenge that the developers of Agent Under Fire wanted the player to partake in was obtaining high scores. You need high scores to unlock single and multiplayer rewards and your highest scores are saved and displayed under each mission. Naturally, the beginnings of