Class Rules (Weapon/Armor restrictions + hidden stats)
Guider
/
Class Rules (Weapon/Armor restrictions + hidden stats)
Uppdaterad 9 years ago av Beardy

Priest Weapons: no daggers, no axes, no shortswords, no crossbows, no plate Magic type: Cleric Mana regen: +200%

Mage Weapons: no axes, no shortswords, no maces, no crossbows Armor: no plate, no chain Magic type: Mage Mana regen: +200%

Rogue Weapons: no axes, no longswords Armor: no plate, no chain Magic type: Arcane Thieving abilities (pick locks, steal from creatures) Jump height: +50% Speed: +25%

Mercenary Weapons: no maces Magic type: Arcane Thieving abilities (pick locks, steal from creatures) -50% steal chance (penalty) Melee damage: +25%

Magician Weapons: no axes, no longswords, no maces, no crossbows Armor: no plate, no chain Magic type: Mage Thieving abilities (pick locks, steal from creatures) -50% steal chance (penalty) Mana regen: +50%

Warlock Weapons: no crossbows Armor: no plate Magic type: Mage +50% mana regen

Paladin: Weapons: no crossbows Magic type: Cleric

Archer: Armor: no plate Magic type: Arcane

Sailor: Armor: no plate Magic type: Arcane Melee damage: +25% Speed: +12.5%

Knight: Armor: All Weapon: All Magic type: Arcane Melee damage: +50%

Spelstatistik
Följare
5
Körningar
1
Spelare
1
Moderatorer