Any% in 46m 34s by
Description
Leaderboard
Category
Any%
Subcategory
No Exit Glitch
Run
Rank
Obsolete
Time
46m 34s
Date
6 years ago
Platform
SNES
Details
Verified
5 years ago
Submitted
5 years ago
Time splits
Provided by Splits.io
#NameSplitFinished at
110m 28s 624ms0m 28s 624ms
221m 46s 862ms2m 15s 486ms
33(中間あり)1m 48s 254ms4m 03s 740ms
441m 29s 488ms5m 33s 228ms
55
Skipped
66(中間あり)3m 47s 782ms9m 21s 011ms
771m 59s 543ms11m 20s 555ms
882m 23s 474ms13m 44s 029ms
99(中間あり)1m 48s 034ms15m 32s 064ms
10102m 31s 302ms18m 03s 366ms
11111m 45s 762ms19m 49s 129ms
12122m 39s 074ms22m 28s 203ms
13133m 45s 170ms26m 13s 373ms
14142m 34s 796ms28m 48s 169ms
15153m 04s 227ms31m 52s 397ms
1616(中間あり)2m 30s 400ms34m 22s 797ms
17171m 19s 876ms35m 42s 674ms
1818(中間あり)4m 27s 021ms40m 09s 696ms
1919(中間あり)4m 14s 748ms44m 24s 444ms
20202m 10s 784ms46m 35s 229ms
Game stats
Followers
38
Runs
48
Players
17
Latest news
Latest (And Hopefully Final) Change of When the Run Starts

After the last rule change from May 30th, 2023 the runner @Akuma_apn has brought forth some compelling arguments as to why the run should start "on the first frame of the first active screen of the game (after the title screen)" (see ). As

1 year ago
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