They're too short and hard to time, whereas the full chapters are a much better length. I might do it soon, but especially the earlier ones, they're too short for them to be that effective.
They'll mainly be a place to see the limits of each level, and will be less competitive than the other categories, and more collaborating on better strats and setups, if more people run the game.
Hi, thank you.
"They'll mainly be a place to see the limits of each level, and will be less competitive than the other categories, and more collaborating on better strats and setups, if more people run the game." @Panthermon
I agree, I think you should put the IL (Individuals Levels) timer to the tenth of seconds (because 30/60 fps). Exemple : 1.850s => 1.800s ; 2.290 => 2.200
And if you can replace :
"Game audio must be shown to be turned off or clearly audible. No audio modifications.
Timing starts on first input, ends on portal to exit"
by
"Game audio must be shown to be turned off or clearly audible. No audio modifications.
Timing starts on first input, ends on the frame where the character sprite disapear when he touch the exit portal."
Thanks.
60 FPS actually for precision needs thousandths of a second, each frame is 0.016 seconds, so frame counting can be used to get that.