The following emulators will be accepted for PS1 speedruns:
- Mednafen [Recommended]
- XEBRA
- DuckStation
- RetroArch with Beetle PSX Core (not Beetle PSX HW)
Please specify which emulator was used in your submission comment. For an easier verification process, doing the following before/after the run is highly encouraged:
Mednafen: Toggle 'Help' (F1) to show the version number or show the emulator window.
XEBRA: Show the emulator window.
DuckStation: Show the core settings (Esc -> Settings); they must match the following:
⠀[Console Settings]
- 8MB RAM: Off
- Execution Mode: Interpreter (Slowest)
- Enable Overclocking: Off
- Enable Recompiler ICache: Off
- Read Speedup: None (Double Speed)
- Seek Speedup: None (Normal Speed)
- Readahead Sectors: 8 sectors
- Preload Images to RAM: Off
- Apply Image Patches: Off
⠀[Emulation Settings]
- Emulation Speed: 100%
- Skip Duplicate Frame Display: Off
- Runahead: Disabled
⠀[BIOS Settings]
- Enable Fast Boot: Off
⠀[Graphics Settings]
- Widescreen Hack: Off
- Force NTSC Timings: Off
RetroArch: Show the core settings (F1 -> Options); they must match the following:
- CPU Dynarec: Disabled (Beetle Interpreter)
- Dynarec DMA/CPU Event Cycles: 128
- CD Access Method: Synchronous
- CD Loading Speed: 2x (Native)
⠀[Video]
- Frame Duping (Speedup): Off
- PAL (European) Video Timing Override: Off
- GPU Rasterizer Overclock: 1x (Native)
⠀[Emulation Hacks]
- Widescreen Mode Hack: Off
- CPU Frequency Scaling (Overclock): 100% (Native)
- GTE Overclock: Off
- Skip BIOS: Off
If you have any questions, feel free to join our Discord Server and/or contact a moderator.
Hey everyone. There has been a slight change to the timing rules, which applies to all full game categories.
From now on, timing ends when the cutscene of giant Rez getting hit plays for the third time.
Reason for the change is that Rez pressing the final button is not necessarily equivalent t