Timer start change
11 months ago
Västra Götaland, Sweden

Hi all!

there is a sugestion to start the timer at the first input instead of then the start button is pressed. This makes up for random load time and/or band computers. Dont think we can to anything for the time bethwean turns for now.

I think we will time from first buttonpress/mouse click and not from first pan with camera since that is easyer to track.

I can also retime the runs that is already up if needed where runs are close to eachother.

any thoughs?

Luuccas likes this

removing initial loading times for shogun 2 runs is certainly an option.

there are practical limits to what we can do to make the playing field completely level, though. a slower pc will have more trouble with the end-turn phase through a whole run than the initial loading time, for instance.

as we have several runs close together, there is a case for applying a change if these differ by an amount that affect the standings. however, if doing this, all existing runs should be adjusted to make a meaningful board, not a select few, to make things future proof. obsolete runs can be omitted.

also, for verification, using the first frame the campaign map appears, post loading screen, is what would make more sense. I am against allowing inputs (eg panning) before starting, it causes confusion and can give an unfair advantage. I am also against waiting for user input for an arbitrary length.

there are reasons for keeping what we have (loading times and all), and against. runners are still free to change settings remember, and we don't enforce specific settings, even though these can also affect run times.

Germany
Deleted by the author

the rules section should be the first point of reference when running any game. this has not changed. please follow the rules at time of run.

Luuccas likes this
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