They patched killbrick lag, so would runs that use killbrick lag be removed since some aren't possible anymore?
I don't know for sure if killbrick lag is patched, but first of all, have you found a killbrick lag server recently? second of all apparently they reset the death counter every while to prevent it.
they added a thing where if a server reaches 1500 deaths it shuts down to prevent kill brick lag
that's a rumor as i have been in killbrick lag servers recently and i just checked the jtoh discord server and saw servers with above 1.5k deaths that didn't shut down don't be ridiculous ok the jtoh staff team knows how terrible of an idea this would be
if this somehow is a real thing it'll probably end up being reverted because of the community outrage anyway
it is patched but deleting runs would be unfair. well it would be impossible to beat so idk about that
They're possible to beat Runs optimized with killbrick lag aren't because you can't damage boost you have to wait, so maybe just removed the ones that are impossible to beat
it not patched...
also toat it will be patched soon
Now that Roblox has added the option to change your FPS cap in the settings, speedrunning up to 240 FPS is now Allowed. Yippee !
To Be Clear: Memory writing below 60 FPS for things like lag clips is still not allowed cause that takes external software