When speedrunning it is best to understand what constitutes a speedrun within the game's community. This post should give further insight into what defines a run of Boltgun.
At base, the definition of any speedrun is simply:
Complete as fast as possible.
Additional rules and challenges are included that adds complexity to the base goal, challenge, and gameplay of the run.
Challenges are simple rules that adds to the base definition, making them most important when determining the greater goal of a speedrun. Some challenges may be exclusive from each other, and/or contain part or all of other challenges.
Challenges:
- Any% - - > "With any percentage..."
- All Secrets - - > "With 100% secrets collected..."
- Kills% - - > "With 100% kills collected..."
- 100% - - > "With 100% secrets and kills collected..."
- Barrel% - - > "With all barrels detonated..."
- Purge% - - > "With all purges fully purged..."
- NoMajorSkips - - > "Without major skips..."
- Etc.
- Difficulty - - > "On X difficulty..."
A collection of rules to play the game in a specific manner is considered a ruleset. Rulesets introduce rules in bulk to have a larger effect on pure gameplay compared to challenges. Most all rulings within a set share a common goal to achieve a desired style so all gameplay can be defined within the bounds of rulesets.
Rulesets:
- Glitchless - - > "Without glitches..."
- Restricted - - > "With restricted glitches..."
- NoMajorGlitches - - > "Without major glitches..."
- MajorGlitches - - > "With major glitches..."
To organize runs, a speedrun of Boltgun is categorized by the Ruleset of gameplay, and then further sub-categorized by the Challenge and Game Difficulty. This defines any possible speedrun of Warhammer 40,000: Boltgun
Coming up in January, I will be running WH40k: Boltgun in the Awesome Games Done Quick marathon. Special guest commentary from a member of the development team will also be present. Be sure to follow along with the schedule, automatically adjusted to your time zone: