Comentários
Lyfey6 years ago

nothing about pus is relevant for any non-tas gameplay. you just need to learn how each blj works since they're all a bit different. some are much harder than others, and how fast you need to mash varies.

Tabascoth curtiram isso
Lyfey6 years ago

yes, but it's more complicated, and the amount of codes that are usable for vc is far smaller. many of those codes have never been tested for vc since vc is not an active platform.

Lyfey6 years ago

shindou is better for many things on single star, but is strictly worse for full-game aka rta

since you're asking about rta and not single star, there is no reason to ever use shindou

Boole curtiram isso
Lyfey6 years ago

do you even read the date at which these threads were posted?

https://www.speedrun.com/sm64/thread/px54c

Lyfey6 years ago

There is no "PAL WR" for any category in SM64. Sure maybe by some petty technicality there is, but there is currently no significant competition for it. There also never has been any significant competition on the PAL platform since players from PAL regions could play an NTSC version of the game on emulator.

If you are going to play this game, you really should be playing on NTSC. Otherwise, it's just a complete waste of time since your times are even more meaningless on PAL. Either get an NTSC ROM or buy an NTSC cart.

Lyfey6 years ago

i've noticed that some threads that are 1+ years old are being bumped.

those discussions have long been dead, so bumping them is completely pointless and will thus result in the thread being locked.

Lyfey6 years ago

locking this shitfest

seriously, no one cares

xxezrabxxx, Waxy e 2 outros curtiu isso
Lyfey6 years ago

ah okay thanks for letting me know

i'll look into it

MrJimmysteel25 curtiram isso
Lyfey7 years ago

Midori banned emulator and VC from single star in 2012 with reasoning that roughly translates to emulator is "half man and half machine," even though there were really only a couple emu single star players left in 2012. The original reasoning for why emulation is "half man and half machine" was because you could instantly go back to the star select screen. Other things like lag and loading times were not the main reasons. The irony of this is that now most single star runs are done with a Gameshark code to go back to the star select screen instantly.

Also, loading times are not necessarily faster on emulation. Although most of them are, some specific ones are not. It depends on which counter factor (cf) you use. Most people who play on emulation use cf1, which removes almost all of the lag. However, cf2 actually has longer loading times for loading zones. A good example is the star Elevator Tour in the Volcano in LLL. Xiah's 18"95 real-time done on console is actually 18"66 in-game time, while my 18"93 real-time done on emulator is 18"63 in-game time. This is because I used cf2 for this star. Using an app made by Toast, we can easily calculate what the IGTs should be on an N64.

With the lag-counter code, we can determine what the IGTs for this star should be in real-time on console. In J1.0, the lag-counter starts at 23 in LLL and going into the volcano brings it up to 35. Since there should be no lag if this star is done correctly, this means that an 18"66 IGT should be 18"95 in real-time. By using the same calculations, 18"63 IGT should be 18"91 in real-time. This shows that the loading times for emulator depends on the cf used.

In response to GoodleShoes:

The reality is that SM64 is a game that started on emulator and that most of the people who were interested in this game originally played on emulator. Things like capture cards and good software to capture game footage weren't nearly as well-known, accessible, or easy-to-use as they are today. To say that there is "not enough interest to include an emulation filter" is incorrect because the roots of this game (both RTA and single star) are in emulator. Another interesting point to bring up is that since emulator was the popular platform a decade ago, NTSC became the lone standard. This is why there is no PAL leaderboard like there is for games like Mario Kart 64. The Mario Kart 64 community always had emulation banned, which meant that it would be difficult for players in PAL regions to obtain NTSC consoles back in the late 1990s and early-mid 2000s. Since players in PAL regions could easily play SM64 in NTSC through emulation, there was never any reason to make a PAL leaderboard.

Single star is console only is for 2 reasons. The first reason was because Midori "officially" banned emulator runs from the leaderboards (as mentioned earlier). The other reason was because the more dedicated players were beginning to move to console. It's that simple. Since most single star players care much more about the IGT than the real-time (provided your lag reduction wasn't completely half-assed/shitty), lag and loading times are not actually the biggest reasons.

GoodleShoes curtiram isso
Lyfey7 years ago

If you look on eBay, you can easily find NTSC-J versions of the N64 and Super Mario 64 (J1.0) for pretty cheap. It's definitely not hundreds of dollars. Besides, this whole thing about "WRs" is such a meme. Don't you think it's kind of pathetic that people are looking for some dumb loophole so that they can label their runs as "WR XDDDDD" instead of actually getting better at the game? If you're not willing to shell out even ~$50 to play this game on the most widely used platform, I doubt that you'd be willing to spend enough time to even get decent at this game.

Lyfey7 years ago

who cares? it's PAL.

alaris e Kaper curtiu isso
Lyfey7 years ago

n64 controller is better than hori if you're going from runs that are as perfect/precise as possible. toast has also said that the n64 controller has better notches than hori.

Lyfey7 years ago

i'm pretty sure that calling the metal cap switch trick the shigeru drop is a misnomer. that trick has been known since the days of erivan and myles.

do people even know who erivan is anymore? ._.

at this point, all of the people who are "pros" play on console. however, it wasn't always that way. a long time ago, a vast majority of the best players played on Project64 v1.6. console became the standard in 2012, and emulator was the standard (if you could call it one) before that. there are actually a lot of really important players who played on emulator that are forgotten because people are dumb and are apparently only capable of parroting retarded memes. it is what it is, i guess. ¯_(ツ)_/¯

no runner with any self-respect would run on VC. you could make the arguement that "it's faster xd" or some other stupid shit, but the gc controller wasn't mapped out well for SM64 on VC.

this isn't really a good topic since VC was never really relevant.

Lyfey7 years ago

hey guys i don't really play sm64 at all but i think that we should allow wii u vc for single star because it's official hardware

thanks!

Lyfey7 years ago

jumpyluff :)

Lyfey7 years ago

there really should be tbh

Lyfey7 years ago

git gud fagot :)

Lyfey7 years ago

Awesome idea! Let's add it!

alaris curtiram isso
Lyfey7 years ago

band

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