Spyro the Dragon in 1h 23m 14s by
Descrição
This was my first attempt at speedrunning the first game in Spyro Reignited Trilogy, Any%.
Some of the splits were skipped since at first I skipped the levels, but winded up having to do them out-of-order.
(Although I submitted "HDD" as Hard Drive Type, technically I was using an SSHD.)
Divisões de tempo
Fornecido por Splits.io
# | Nome | Divisão | Finalizado em |
---|---|---|---|
1 | Stone Hill Ouro | 4m 53s 206ms | 4m 53s 206ms |
2 | Town Square Ouro | 3m 57s 305ms | 8m 50s 511ms |
3 | Artisans (10 Dragons) Ouro | 1m 15s 490ms | 10m 06s 002ms |
4 | Dry Canyon Ouro | 7m 06s 928ms | 17m 12s 930ms |
5 | Cliff Town Ouro | 5m 05s 960ms | 22m 18s 890ms |
6 | Night Flight Ouro | 2m 15s 686ms | 24m 34s 577ms |
7 | Doctor Shemp Ouro | 3m 21s 541ms | 27m 56s 119ms |
8 | Ice Cavern Ouro | 3m 38s 232ms | 31m 34s 351ms |
9 | Peace Keepers (1200 Gems) Ouro | 0m 36s 935ms | 32m 11s 287ms |
10 | Alpine Ridge Ouro | 6m 13s 504ms | 38m 24s 792ms |
11 | High Caves Ouro | 8m 45s 893ms | 47m 10s 685ms |
12 | Wizard Peak Ouro | 12m 02s 858ms | 59m 13s 544ms |
13 | Crystal Flight Ouro | 6m 19s 532ms | 1h 05m 33s 076ms |
14 | Blowhard Ouro | 3m 01s 061ms | 1h 08m 34s 138ms |
15 | Magic Crafters (5 Eggs) Ouro | 0m 27s 605ms | 1h 09m 01s 743ms |
16 | Wild Flight Ouro | 8m 20s 703ms | 1h 17m 22s 447ms |
17 | Misty Bog Ouro | 8m 38s 743ms | 1h 26m 01s 191ms |
18 | Tree Tops Pulado | — | — |
19 | Metalhead Ouro | 8m 50s 819ms | 1h 34m 52s 010ms |
20 | Beast Makers (50 Dragons) Ouro | 5m 51s 969ms | 1h 40m 43s 980ms |
21 | Icy Flight Pulado | — | — |
22 | Jacques Ouro | 4m 51s 992ms | 1h 45m 35s 972ms |
23 | Dream Weavers (6000 Gems) Ouro | 3m 35s 945ms | 1h 49m 11s 917ms |
24 | Gnorc Cove Ouro | 4m 37s 628ms | 1h 53m 49s 546ms |
25 | Twilight Harbor Ouro | 1m 50s 453ms | 1h 55m 40s |
26 | Gnasty Gnorc Ouro | 5m 00s 787ms | 2h 00m 40s 788ms |
IGT Manipulation
After some discussions with the mod team, we feel the time has come to officially set a ruling on IGT manipulation for Console runs.
As you probably know the console version of SRT is timed using IGT. This is due to the complication of setting up a load remover for console. IGT has its flaws, but i
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