World Magics
3 years ago
Washington, USA

Figured I'd list out all the world magic and what they look like for ease of reference. Ordered left to right on the UI (if only things were WUBRG...)

===Active Use - Risks an amulet every use===

Black - Deck with Cards Being Drawn - Conjurer's Will - 400g Edit deck out in the open

Blue - Jumping Guy - Leap of Fate - 300g Teleport to random location

Green - Winged Sandals - Quickening - 300g Double your land speed

Red - Magic Staff - Thunderstaff - 500g Kill the closest creature

White - Sword - Sword of Resistance - 400g Teleport to a town under siege

====Always On====

Deck Being Shuffled - Slight of Hand - 500g Switch Ante once before duel

Stack of Gold Coins - Haggler's Coin - 500g Increases number of cards sold in Towns/Villages

Dragonfly - Amulet of Swampwalk - 150g Move faster in swamps

Spellbook - Tome of Knowledge - 400g Increases amount of duplicates allowed for each card by one

Carved Apple - Fruit of Sustenance - 300g Gain food in forests

Pickaxe - Dwarven Pick - 150g Move faster in mountains

Ruby Ring - Ring of the Guardian - 600g Wizards need to capture 5 towns/villages to win

=-=-=-=-=-=-

If you stumble on them, Pickaxe and Dragonfly are super useful and cheap (150g)

Edited by the author 3 years ago
United States

I've played around with Leap of Fate and Quickening also. They can be useful while playing Hide-N-Seek with the Castles

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