Finding IGT for full game runs
5 months ago
Michigan, USA

I have a full game run I'd like to submit to the leaderboard, but I'm not sure how to go about getting the IGT of the FINAL BOSS and HIT THE ROAD chapters.

Neither the FINAL BOSS or LET'S HIT THE ROAD chapters have results screens, and they don't show an in-game-time.

Netherlands

FINAL BOSS ends on the cutscene where Peace Corp Lady tells you to pray, LET'S HIT THE ROAD ends when MR BULLET dies from the turret section

Michigan, USA

While retiming the last 2 chapters isn't too bad for me just now, if at any point someone starts trying to get an optimized full game run, then having to retime the end of every run to find out if it was a PB is going to get extremely tedious.

I've hired someone before to make a load remover / autosplitter for another game. Would there be interest in having me reach out to them again and see if they would make one for this game as well? It could save a lot of time and trouble, for runners and moderators.

Netherlands

I mean it's not something that the runner would necessarily have to do, I have no problem retiming runs myself for the convenience of runners. Nevertheless the idea of having an autosplitter for this game would be amazing! If you could get something like that to work for free for this game, please reach out.

Michigan, USA

I've gotten in touch with this person again and they agreed to look into making an autosplitter. So far I have asked them for an autosplit for each chapter, and when the final boss dies. I also mentioned that the leaderboard is currently going by in-game-time, but they say that depending on what livesplit is able to read from the game it may or may not be able to tie to the in-game-timer. If it can't then it would have regular load removal.

If anyone has other requests for functions please post them here so that I can pass them along.

United States

So what's the status on submitting runs with IGT? The rules state "Final Times are done with IGT, runs must use the in-game speedrun mode timer or LiveSplit", but every run on the leaderboard doesn't follow that timing method at all. All except for one run, the 4th place run is 4th place because that's the only run that was verified with the livesplit timing method, and if it was instead timed in the original weird way that every other run on this board is timed then it would actually be a 2nd place time (at least it should be 2nd place because I'm still unclear on where the timing begins and ends on the last 2 chapters, not that that's necessary anymore because of what the rules say). So how should I submit IGT? Because you guys would need to fix all the times on the leaderboard so that the runs are comparable since you're already verifying runs with the livesplit load remover and speedrun mode IGT, otherwise what's the point of submitting a slower time and having you guys verify that it if it's not comparable with any other run on these leaderboards.

Australia

The run that is currently 4th place on the Any%/Easy board is the only run that is played on or post patch 1.05. Every other run was played before this patch introduced the in-game speedrun mode timer which gave us official starting and ending points for all the sequences that are counted as in-game time, we timed it differently before this patch which is why some runs are currently minutes faster than they should be. I am in the process of retiming every single run, check in the NewGame+ category, every retimed run is noted with (Mod note: IGT retimed to patch 1.05). Only a few runs in Any% have been retimed so far as that's the bulk of the runs and each run takes roughly 30 minutes for me to frame time 12 different sequences, I've been aiming to retime at least one run a day since I found the frames to reference from this patch but sometimes I've missed days and including obsolete runs I still have a lot to retime, my time frame is all runs will be retimed in no more than a week from now. If you want to submit a run during this you're able, I'm going to post in the news section when all runs before patch 1.05 have been retimed and at that point the runs will be where they should be.

Game stats
Followers
120
Runs
102
Players
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Challenges
MULLET MAD JACK
Contest
Completed
SRC Series: MULLET MAD JACK Speedrun Challenge
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3 months ago
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