Dizzyless% (maybe a fun category) run times
2 years ago

So I have been interested in Dizzyless% because in single segment Hoy always ruins my life so I tried making a few runs in Dizzyless%. I need a few interesting time to compete with. These are my few run's (on emulator btw) time with the strategies I thought were kinda ok...

Gabby Jay: High 13 Bear Hugger: Mid 17 Piston Hurricane: Low 13 Bald Bull: Mid 16 Bob Charlie: Low 20 Dragon Chan: High 23 & Nick Bruiser: High 31

If someone has gotten lower time or times on boxers which I didn't mention please share your time and strategy for them...

PEACE

Edited by the author 2 years ago
Texas, USA

I know that Chan can be improved, but aside from that I’d have to do more research. Nice finds!

Llnep likes this
Turkey

Here are the improvements I could find:

Gabby Jay - Low 10 (2 non-buffered inputs): [vLJ>LJ>LJ>LJ>RJ>QDo/QDu>RJ(c)>LJ>LJ...HR(c)>LS] [vLJ]

Bear Hugger - Mid 16 (3 non-buffered inputs): [>LJ...Du<LJ<LJ<LJ<LJ<LJ...LB(c)>LJ>LJ...LB(c)...S...S>HS>QDo>HS>Attack Phase>HS>HS>QDo>RJ(c)>HS...LJ(c)>HS] That buffer at the beginning of the attack phase is to hit the first counterpunch frame-perfectly.

Piston Hurricane - High 9 (5 non-buffered inputs): [^LB>LB>LB...LB>RB...LJ(c)...RB - (Hitting Last Frame of his Stun)>LS...LS>LS] [>LS] When a fighter is in a stun and their dizzy meter is full, if you land a punch in last frame of their stun their dizzy meter completely resets which in Piston's case allows for many low supers. The second low super is delayed so he doesn't block it.

Bald Bull - Mid 12 (5 non-buffered inputs): [^RB>RB...RB(c)>RB>RB...LJ(c)>RB>RB>QDo>RB>RB...RJ(c)>RB>LS] [^LS>LS] [>RJ>QDu>LB>LB] The >QDo>RB is just tight enough so that his dizzy meter doesn't fill up.

Bob Charlie - Low 11 (4 non-buffered inputs): [vLJ>LJ>LJ...RJ(c)>LJ>LJ...LJ(c)>LJ>TDu>QDu>RJ>HS...RJ(c)>HS] [vHS] That [>TDu>QDu>RJ] is the same deal with Piston, hitting the last frame of his stun. Except Bob has a buffer and Piston unfortunately doesn't.

Dragon Chan - High 12 (8 non-buffered inputs): [^RB>RB...RB...RB...LB(c)...RB - Hitting Last Frame of His Stun>LS...RB...RB...LB(c)>RB>RB>LS] [>QDo>HS] Dragon Chan unfortunately has no buffer on that last-frame stun punch. Making him require 8 non-buffered inputs!

Nick Bruiser - High 17 (2 non-buffered inputs): [>LJ>LJ...RJ(c) - Frame-perfect>LJ>RJ>LJ>RJ>LJ>QDo>RB>HS>LS>HS...RJ(c) - Frame-perfect>LJ>RJ>LJ>RJ>LJ>QDo>RB>LS] [>LJ>LS>HS] Both the counters have to be frame-perfect. Very impractical strategy but pretty funny and goofy.

Here are also lower times on some of the boxers you didn't mention: Masked Muscle - Low 12 (4 non-buffered inputs): [^LB>LB...RB(c)>LJ>LB>QDu>QDu>LB...LB(c)>LB>LB>LB...RB(c)>LJ>LB>LB>LS] [>FDo>LS] The >QDu>QDu>LB hits the last frame of his stun but in this case it is just so that he gets knocked down by the low super at the end of phase 1 because last-frame stun punches for some reason do one more pixel of damage.

Mad Clown - Low 15 (7 non-buffered inputs): [vLJ>LJ...LJ(c)>LJ>LJ...RJ(c)>LJ>HS>HS...RJ(c)>HS...HS] [vHS...RJ(c)>HS] [>RJ] High Supers basically cannot get Mad Clown dizzy. It's practically impossible. That's why there's a LOT of them thrown out in this strategy.

That's about it that I could find.

Edited by the author 2 years ago
Llnep likes this
Texas, USA

There’s a 9 second gabby that legishi found but aside from that I hate everything I am seeing/hj

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