Worms 3D levels
1 year ago
Poland

Hi, request to include W3D levels:

D-Day Crate Britain Grave Danger A Leek in a Vegetable Patch Ice, Ice, Maybe When Annelids Collide Rum Deal Earn Your Crust Apple Core Island Helter Skelter Take My Cherry In Space, No-one Can Hear You Clean Shiver Me Timbers Falling For You Crop Circle Tree Village Trouble Movie Mayhem Worm and the Beanstalk Schools in for Summer High Stakes A Quick Fix All Cooped Up Trial of the Damned Showdown at the OK Corale Reef Plaice Holder Hook, Line and Skimmer Nobody Rides For Free Hold Until Relieved To Boldly Go Beautiful Balloon A Good Nights Sleep Beefcake Breakfast Brawl Costa Del Danger Ragnarok and Roll Alien Juice Suckers

Notice that the run does not have the initial cutscene. I have removed it inside the script file because these cutscenes are unskippable, making the restarting very tedious. Normally, a cutscene must be viewed entirely and they can last to up one minute long. Would you consider it breaking the rules?

Edited by the author 1 year ago
France

Worms 3D has its own page on speedrun.com, as well as an ILs category : https://www.speedrun.com/worms_3d/levels

Can you tell me about differences between the original W3D and the Ultimate one, if there's any.

How easy it is to remove the cutscene? I mean is it possible to do for every level, and by anyone? (I recall the scripts are cmopressed .lub files)

and third question: does the cutscene length count in the game time, i.e. is RTA equal to game time for W3

Poland
  1. Story-wise there's probably no singificant difference, however the games differ in physics and the available weaponry. Some time-consuming investigation would need to be conducted in order to determine most of the differences. I just found including these levels in here as well more fitting because of the reasons mentioned above and the confusion people could experience otherwise.

Maybe I could record a whole run to see how it compares with Eddward's run.

  1. I used unluac: https://sourceforge.net/projects/unluac/ to decompile the .lub files, however they still remained a difficult read. I discovered that changing 'EFMV.Start' (responsible for the initial cutscene play) value to 'EFMV.End' and moving 'StartFirstTurn()' method at the of the 'Initialise' function removed the initial cutscene for 18 missions. The rest remains a mystery to me, I could not get them to work. I can provide the new scripts for the 18 missions, although I have not yet tested them thoroughly and some stuff might be missing. For example, in D-Day during the initial cutscene an enemy worm gets killed and I had to figure out how to remove it.

  2. I have not noticed a change in the final time.

Opolskie, Poland
h3oCharles
He/Him, They/Them
1 year ago

the physics difference alone warrants them to added

France

done

Since cutscenes don't count in game time, there's no problem with your run

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