I think the timing method could change since it's based on the first input frame, HOWEVER, it's not everybody who does have an inout displayer for that and so it makes retiming really hard and inconsistent, I'd like to suggest if it could starts on the first frame the screen gets black after selecting a file so it would be more consistent like this.
My idea is too add Loadless (Load Removed Time) as a timing method because I notice that some cellphones has slower loadings than others (don't have values yet because didn't retime them precisely, but this is something to be discuted before being added), and loading differences can be an issue due to the disadvantages between them, but again, before that, retiming science should be done and also see if it's worth it since retiming loadless is really hard and it consumes lots of time.
The other thing is about retiming itself, idk what program has been used by the moderators but I've got some different times from the program/site that I do use (which is somewes.com) so I'd like to know what am i doing wrong so I can fix that for future runs (along with the first/final frames as well)
Last thing is I think we could have more ILs, at least 30 levels since we have a category that goes from 1 to 30, but again, just a suggestion
So recentlty I decided to replay Candy Crush Soda to grind and do some level science/searching and notice that all the levels I said that were different from my version are now the same as the version I was comparing to (which was atlas' one) I'm not sure if the game updated and changed everything, but I'm pretty sure the game probably has a "Demo" version which has all these levels from the leaderboard (aside from Atlas' runs) and after sometime it does change to the "real ones"
I think we could split the leaderboard between "Demo" and "Real version" or something like that to avoid level differences since the Demo seems like to have a bunch of "pre-scrypted" levels where you could do the same moves and get the same results
I plan to install in my other phone and do more science about it + uninstall it and reinstall it and see what's going on with it
The videos ahead were recorded on August 23/24 respectively (description for double check), HOWEVER, the change was notice by me days/weeks before, just did not have time to record and share this information in here
The proof of the level changes:
Moderators are working on runs, so please be patient with the run verification delay.
A new category is not needed but the category itself can be separate between Plants and Zombies subcategories
I think milliseconds will be needed, people will probably try to optimize it
Not required but highly recommended and would be appreciate it very much if it had
His run was really weird indeed, I remember when I was grinding the game again, I had splits with his time to compare agaisnt and It seemed to be impossible to save time, no matter what I did, I did the same strats, tried to optimize as much as I could and I was still behind by a lot, even playing on Fusion (which is sighly fastser than BizHawk and it was at the time I was still running on that Emulator), so I agree that he probably used a different version of the game and that it should be moved.
Because the Shindou Version has been separated and it is on this leaderboard https://www.speedrun.com/sm64ique
For timers you can use your phone, but final times are always retimed to avoid misstiming, but it's good to have a timer to keep track on run's pace as well
@FS_Speedruns I used hootsuit's run in my World 1 run and all levels were identical, but weird that this game have so many version differences, maybe atlas used a 3 year ago version and that's why his Level 2 (and many others) are really different than our runs
Yeah, it may be a good idea to just use everyone's version and split out the ones that are different from the most commom one
Alright, thank you!
So recently I was watching the World Record to see their segments times and the strats to implement in my run and I notice that most of his levels are really different comparing to everyone's levels here in the leaderboard and I'd like to know if he played in a different version or if this game works like a "Level shuffler" or something like that
These are the levels that are different
Episode 1:
- Level 2
- Level 3 (which was suppose to be the Level 2)
- Level 4
- Level 5 (which was suppose to be the Level 6 on the Episode 2 category)
Episode 2:
- Level 6
- Level 11
- Level 13
- Level 15
- the whole Episode 3 is different
Please delete and lock this NOW!
It's real, they find out a Wrong Warp in the game, there's a run made by SuperSonic where he examples the glitch and showcases it during a run, I recommend to check it out
Not AFTER touching the axe, but when the screen turns black, because this black screen is the loading I was talking about, normally moderators retime the run afterwards tho to avoid miss timing but if you want to do a manual LRT, pause when the screen turns black and make the timer run again when the text appears "Like Mario 5-1 3 Lives"
Because there is a loading after 4-4 since this game was loading it's second part and it does depend on the console and how you load the game, like VC loadings are different from people who does play on Everdrive or in a real copy of the game.
Miliseconds were added in the past but it was removed to not be that useful, specially because the difference between the most of the runs are by a lot of seconds.
Also, it's impossible to add miliseconds to ONLY Whack-a-Zombie btw.