Appel Replay Code Discoveries
1 month ago
United States

After looking through Appel's code and analyzing various replay codes, I took a few hours to compile a document of my findings, how runs could be cheated, and how to prevent this method of cheating.

Click here to see the document. (Sorry, it might take a few minutes to fully read through)

PolarYt323 and Krackerz like this
Vietnam

I discovered some of these a few months ago. Addition to that is the other numbers behind each LJ. I'm pretty sure the formula is something like this:

LJ<frame>LJ<movement(?)>

I don't know if that's correct but it's my guess (also @Purplebanana created a project explaining Appel's code, though I'm not sure if they covered replays yet)

Anyway, it's very hard to detect cheating. One could manipulate the game's codes and make it so that the staged run looks like a real run

Edited by the author 1 month ago
PolarYt323 and meow1001 like this
Game stats
Followers
159
Runs
1,287
Players
233
Latest news
Retiming Runs for Better Accuracy

I will retime at least the top three runs to the hundredth of a second for greater leaderboard accuracy. Additionally, a new indicator will be added next to each run to show whether it has been retimed. This will take a while to do, but I will eventually finish and might even move on to retiming eve

8 days ago
Latest threads
Posted 5 days ago
2 replies
Posted 20 days ago
Posted 1 month ago
44 replies
Posted 1 month ago
25 replies
Posted 1 month ago
6 replies
Posted 1 month ago
1 reply