some towers are intended to have forced healing, however the healing could be completely skipped due to the touch scripts being generally laggier, not sure if this is the case but the chances of running into a server laggy enough to complete a healing oriented tower (such as toie) seem far more slim than previously
not sure if some older forced healing runs should be removed since some of them may be impossible to even tie, not even sure if these odds are more slim in the first place, just bringing attention to the server based healing present in some runs
Kb lag is a universal glitch for the entire server if there are 1000 or more deaths in the death counter, the more the laggier I say this confidently but not surely that this is the case since I didn't test it much
Sorry for the edit but: my suggestion is to add a sub category regarding kb lag, this suggestion might be a bit biased supporting kb lag but it's because I have a toie run, I don't mind what happens to kb lag runs but I only request you don't remove kb lag runs where kb lag doesn't seem to affect the run much @Zaikotic
Now that Roblox has added the option to change your FPS cap in the settings, speedrunning up to 240 FPS is now Allowed. Yippee !
To Be Clear: Memory writing below 60 FPS for things like lag clips is still not allowed cause that takes external software