Hi!
Hope it's ok to ask a question from a different community here, but I'm a mod for another 3DS game (super mario maker) and load time differences are killing us. I'm looking for a better way to account for them and found that this community is using a set value added based on system, which is something we've been talking about doing as well. Problem is, from what we've found it's not just old/new 3DS that matters, it's also whether the game was physical/digital, and what SD card is used in the 3DS system. If you don't mind me asking:
- Do these same differences show up for this game?
- If so, any ideas on how to account for them?
- How did you get your set values to add? (averaging a set number of runs? something else?)
I'm hoping we can do the same thing you're doing here with real time / load time leaderboard categories, but I'm worried with SMM that we have a matrix of times to add based on combinations of the above. Any ideas you have and would be willing to share would be much appreciated!
(for reference, here's everything I've found about load times in SMMf3DS: https://www.speedrun.com/smm3ds/thread/pon5h)
Hi everyone, please read below for information regarding some important changes to video proof and emulator timing.
As of September 12th 2022, runs for all categories will require video proof to be verified on the leaderboard. Previously video proof was only required for Any% runs, however we are