ok np.
Hi,@DeeMonkey99
This board is very odd.
1 -During the level selection, if the run starts with "you started this level before" the run will be rejected
I don't know if this rule is original or not, but please unify it.
This run has been verified by an old moderator.
https://www.speedrun.com/faraway/runs/ywj3p59z
From this, two hypotheses can be made.
A. He simply didn't think about it and verified it.
B. The rules were never there in the first place.
If it is A, it should be re-verified.
Also if it is B, I accept it.
But you accept this rule-breaking run.
https://www.speedrun.com/faraway/runs/y20nw25m
Also, if this rule applies, then the only Any% run on level 1 is yours left besides mine.
This looks to me like you are privatizing the leaderboard.
*I think this rule is a good way to address the Level 9 glitch.
2-Don't submit long video, only submit the video of level / category you are running for.
This is, well... It's fine, isn't it? understandably so.
I just want to know if it was there before you became a mod.
If it's been there for a while, my bad.
3 Reject Reason: The end of the run doesn't show you putting the token in the slot, sorry for the inconvenience
https://www.speedrun.com/faraway/runs/zglv1j0m
@DeeMonkey99,You should do a speedrun.
This game can take action even while the viewpoint is moving.
Of course you would if you were trying to run faster, right?
Do you want me to walk? lol.
Or do you really not want to lose wr?
It's unfair either way.
Waiting for your answers on these three.
Perhaps slot machines are a power-up category.
Also, I think the full game character issue has been addressed, please check.
I don't know but I ran it with this app.
Probably because it's the IOS version.
Double points can be obtained by clicking faster than the question.
I think the size of the screen changes the number of bamboos.
I think I went with the image of a yellow jump and not getting stuck on the wall.
It could just be me, but the entire Unpuzzle series was no longer available for re-download.
This also happened by accident. The principle is that the key is earned while returning to the map, so that the user has one key in advance. Then, when you enter any stage, the number of keys is zero on the display, but you get a second key when you get one of the keys. As a result, you can use the strategy of forsaking one key that is far away. Also, there is no need for a series of hits like in LEFT START