Regarding Ambiguity to Car Mods + Tuning (& More)
5 years ago
Michigan, USA

Hey all,

Under no circumstances are mods not default to the game allowed. However, applying modifications using the garage to default vehicles within vanilla BeamNG is fully allowed.

Runs that rely on buggy, once-in-a-million AI are also not allowed.

I would like to apologize for the lack of attention recently payed to this game's moderation. We are a growing community and I have personally been slacking a bit. Real life has been crazy recently.

EDIT: To clarify, by 'modding' I am referring to changing the default vehicles in the game using the garage. No downloadable mods or content can be used whatsoever.

Edited by the author 5 years ago
D1rtyCracker, DirtNastyGc8 and 2 others like this
North Carolina, USA

Idk how this is fair. I'm not spending hours modifying a car just to beat a record its should be stock default cars as they spawn up. Not tuned not edited. This is bs

Bob-chicken and Crashie like this
Romania

I agree with Sunnyman on this. I don't think it's fair to give yourself even a minuscule advantage via third-party-apps or mods. Either make two separate categories or add a "modded" column in the times table so new runners at least know what they're up against. Spending hours driving vanilla vehicles only to find out the top time is unbeatable without modding is beyond stupid.

Edited by the author 5 years ago

Not third party, but like parts avaliable without any mods Like adding nos or a turbocharger Softening or stiffening suspension

North Carolina, USA

It's stupid everyone should have access to same car. So any stock default cars. Not one with an intake or tuned out. Default is default

I think that it should be allowed, only the skilled can then have the wr :P

Estonia

Tbh the cars should be default... as they come in the game. No tuning or adjusting the cars in any way. Best solution would be separate categories.

D1rtyCracker and PotHat like this
Mecklenburg-Vorpommern, Germany

If you want to run vehicles "as they come in the game" there are 52 Scenarios, 4 campaigns and the light runner category with 9 different trials.

And the cars used for the other runs are adjusted only using the tools that are available to everyone by default using the ingame modification and tuning tab.

There are about 150 Runs that you can run with modified vehicles, splitting that into 2 would be massively unnecesary and way to much work for a way to small community.

If you want to run Time Trials with default vehicles just go for it! There already are quite a bunch of people that sometimes even break WR using stock configs. And in for example the Utah "River Rally" Time Trial has a lot of stock runs in it.

Have a nice day everyone :D

NotAballer, PotHat and 2 others like this
New Zealand

Everyone has access to the parts selector. Everyone has access to the tuning tab. People who want to be on the top of time sheets obviously have to learn everything to make themselves and their car faster. It's not hard to start learning how to tune (even just stripping weight and adding no2 will make a difference).

There is plenty of resources out there that is available for everyone to learn ( I think there is a nice page to do with suspension and alignment on the driver 61 website) and everyone is capable of experimentation with the tunes on their cars.

NotAballer, CPZXIII, and FAK like this
United States

Tuning should totally be allowed. Heck, look at irl pro racers. They tune their cars for each individual track every time. And like KinkyGuitarMan said, its not hard to tune cars.

Kimorasa likes this
United States

Could you not just split the categories?

gw4yn likes this
Turkey

can i swap the engine within the rules

United States

@Bob-chicken It would make verifying runs for time trials almost impossible, and it would require runs to be submitted in a very specific format.

When verifying trials now, we know about what each car looks like maxxed out, and what is further than that (so hacked or cheated). What we don't have memorized is how every single of the hundreds of default tunes perform. So, if we were tasked with making sure half of the runs are actually using a stock tune, we'd need to run 30 minutes of tests every time we verified a run, just so we know if it is or isn't a stock tune. This would make verifying time trials into a full-time job.

It's easier verifying that scenarios are legit because we only need to be familiar with how the tune in the scenario performs, not how every single tune in the stock game performs.

If we were to make sure only stock tunes are used, we'd need to add a lot of requirements to submitting a run, because we can't just guess what tune someone is using. You'd need to include what tune you use when submitting the run, and we'd probably also require the load in from the main menu to be included with no cuts. That would serve to show that the tuning menu hasn't been used after you loaded in with a stock tune. Or we'd have to require every run open up both the customization and tuning menus and show every single setting so that we can compare it to the tune that ships with the game. Both of these would make running the untuned categories a nightmare, if you couldn't tell.

So, splitting it into categories would make it a very intensive process to verify the "untuned" runs. All of us mods are volunteers. So, I think they'd never get verified.

Bob-chicken likes this
Turkey

I think what is bs is cutting the track limits, it should be a different category like something called NTL%(no track limits). I want to put in proper lap times. All of my tunes are fine-tuned for tracks, not flying around in the dirt, sand, and stuff.

TwoPixel likes this
United States

Where do you draw the line? One wheel in the dirt? All wheels? What about rumble strips? And how do you propose these runs are verified?

I don't think it's bs. The point of speedrunning is just to complete it as fast as possible. I understand the incentive if you want to race "legit" or focus on realism, but that's not speedrunning.

Also, the last thing we need is even more categories as there are already over 200 apparently plus all the new missions in 0.25 that are not added here. Further dividing the time trials into TrackLimits% and NoTrackLimits% is too much as we already have way too many categories, most of which already have little interest.

Also, like generalh said, there will be too much ambiguity and subjectivity to verify it. Sure, a circuit track with clearly defined limits will be okay, but what about a street course or dirt sections where there are no clear borders. Someone would have to make a mod of the time trials that adds that translucent white border thing from the new 0.25 crawl missions to have any level of measurable consistency, which is unfeasible.

Bl1tz3n likes this
Michigan, USA

I feel there is a simple solution. Allow any mods that are avilible with competitive mode enabled/on.

What's the community's thoughts? Am I overlooking something?

Yes, I would generally agree with this.

Unfortunately, It's not that simple as there are plenty of bugs and exploits in vanilla beamng and just toggling competetive mode is nowhere near as comprehensive as it may suggest.

We are looking in to creating a third party mod that could better validate a speedrun instead of an excessively long rules page.

D1rtyCracker likes this
Michigan, USA

Super cool. I didn't think I'd like driving an unmodified car. I very much like it.

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