Exploiting Server Lag
4 years ago
Florida, USA

So in the rules, I read that you can use glitches/exploits to try and beat a level as fast as possible. Well, sometimes the Cubecraft parkour server tends to lag a lot as some of you may know (I'm new here, but I assume that people have done enough runs to experience extreme server lag), and using the server lag to my advantage, I got a 7 second run on level 1 of barn. When the server is lagging, during the time where the timer freezes, the server does not detect collision with death blocks, thus allowing you to run on them until the timer unfreezes. This is kind of RNG based, as the server only lags sometimes, and you have to get lucky enough to get a long enough lag spike to run across a certain distance. I see nothing in the rules saying you cannot exploit server lag, but I'm not going to submit a run and then argue... I'm gonna ask first to prevent confusion. Please let me know whether server lag is allowed or not, thanks

BGP likes this

Can you post a video of you exploiting it in this thread? I will most likely make a new sub-category.

Macker likes this
Florida, USA

Hubadad likes this
England

I think this should be allowed because if the server lags even when not trying so anyone might be able to do it but that is not my final decision.

Looks good. I think when posting a run, you should have to say if it is exploiting lag. I will add that right now.

Until someone finds a better name, I am just going to call it 'Lag Exploiting'

It's been done. Feel free to submit a run with Lag Exploiting whenever you wish!

Florida, USA

Thanks!

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